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    #61
    Thank you.

    I LOVE THIS GAME.

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      #62
      that makes two of us.I just don't get the hate towards this game.

      I even like the music

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        #63
        Downloaded this and agree with the marmite verdict found it about as interesting as watching paint dry, glad i trialed it and didnt buy it.

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          #64
          The music is aces

          Once I saw Silvergun raping the scoretables I knew the game was a bogey - I'm going back to trying to top my friends list on Jetpac ><

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            #65
            I really didn't like this, and I like games *like* this.

            The graphics are really pedestrian, like almost too realistic. If we're going to have virtual fireworks, I want them fantastically over the top, like a full screen of action in Geometry Wars.

            There is no beat indication at all, which is usually present in games like this, depicted by little dots and dashes. These are crucial to begin with! I'm a rhythm game demon, but if I'm playing these lamo songs for the first time, and don't know whether it wants me to hit the note on the beat, the note afterwards or before etc, then it's no fun. Unless I learn every single song by heart, the indication of what it wants me to hit is too vague, exasperated by the whole fireworks presentation.

            Also, with my limited time with the demo, I got the distinct feeling the notes it wants me to press were selected randomly, or by someone who doesn't understand music. I didn't feel like I was expected to hit the big notes, the real foundations of the melody. Just the impression I got early on, which might prove unfounded.

            Also, I suspect a bit of plasma lag on this, with me only getting 'perfect' if I ignored the visual line completely! I didn't see any options or settings to prove or correct this however.

            And now I'm being really picky, but why the frig did it take so long to initially load a paltry 78mb from the hard drive?

            So yeah, this could be an awesome game, but the demo didn't convince me, so I'm probably not going to persevere with it. Today's gamers have enough to play without having to stick it out with mediocre games until they get fun any more!

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              #66
              Originally posted by in5ane View Post
              There is no beat indication at all, which is usually present in games like this, depicted by little dots and dashes. These are crucial to begin with!
              Also, with my limited time with the demo, I got the distinct feeling the notes it wants me to press were selected randomly, or by someone who doesn't understand music.
              Also, I suspect a bit of plasma lag on this, with me only getting 'perfect' if I ignored the visual line completely!
              I don't think I get lag, but I notice that I do much better if I ignore the bar and press on the beat of the music - in fact I tap my foot to the beat to keep time. That's typical of all rhythm games isn't it? I look half-way down the screen in DDR for the same reason.

              Some of the fireworks ARE off the expected beat and that requires some learning, but the majority of the game (on medium at least) seems to be in time. I agree that the lack of dashed lines indicating the beat makes it harder though.

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                #67
                Dashed lines would ruin the presentation though - A nice solution migh have been a short, semi transparent line coming off the firework (could've been done as a glare effect from the point where the rocket fuse attaches) which would make it easier to align them with the bar !!!

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                  #68
                  Originally posted by Yoshimax-UK View Post
                  Dashed lines would ruin the presentation though - A nice solution migh have been a short, semi transparent line coming off the firework (could've been done as a glare effect from the point where the rocket fuse attaches) which would make it easier to align them with the bar !!!
                  Or a slightly different colour to denote a half-beat, as in DDR.
                  But it's fine as is, you get it after the first play.

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                    #69
                    Ive not got enough people on my friends list who play this

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                      #70
                      I love this. It's great unlocking stuff, & the game is such good fun. Sounds awesome too, some great tunes.

                      DLC PLZ!

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                        #71
                        The trial is a really poor indicator of how good the final game really is. For some reason they chose two of the weaker tunes and chose the easiest difficulty for the first level, which is more of a light introduction really and doesn't offer any challenge at all.

                        To those that have only played the trial, the full game is much better. The music is better, the arrows are better integrated and by completing levels, you unlock more fireworks and the screen becomes a lot busier (especially when using the x16).

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                          #72
                          I'm a bit late to the party on this one as I just got back from holiday. For anyone who hasn't bothered yet this is defo worth the download. The missus actually sat down and played the game with me for about an hour (sometimes even beating me! grrrr) - more of this on XBLA please!

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                            #73
                            How gutted was I when I found out the next game from Geometry Wars creators is a ****ing music game... and one with totally unbearable music to boot. I've been staying away from any threads about the game until downloading the demo, as soon as I saw the four arrows on the logo my heart sank.

                            If I catch anyone playing this at a meet I'm going to start a fight with them. I hate these games that much.

                            Why don't you ****ers go and learn piano and come out with your own music instead of pressing buttons to some gay-ass euro-trance. **** me.

                            ...back to FFXI.

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                              #74
                              another pointless post , if you dont like it then fine, thats your opinion but no point in telling us negative posts.

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                                #75
                                I love this game BUT the higher difficulties are ruined for me by the inability of the xbox 360 joypad to registar every d pad press meaning that a lot of the 'double notes' are missed.

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