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Games with no real ending... what do you think?

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    Games with no real ending... what do you think?

    I reckon I'm just about to quit playing the new Pokemon game. For those who haven't played it, don't take that as a negative - mechanically, it's easily the best Pokemon game there has been and has some great features. I'm not going to stop because it's a bad game.

    It's just that I've clocked almost 90 hours in it and all I'm doing right now is building an Eevee team. And, when I finish that team, I won't really have anything to do with them. You see, the game kind of sort of maybe finishes with the Elite 4 battle and then leaves you wandering around with a couple of new areas, some new Pokemon and some new battles.

    But there's no real end point. The game ends when you finally decide you can't be arsed playing any more.

    So 90 hours (about 40 of which are probably tending to berries) and interest just drops slowly and it all fizzles out. That's an incredibly anticlimactic way to end a game. It's empty. Far from any feeling of achievement, it leaves me wondering what else I could have done with that 90 hours. Where are my fireworks? Where's my satisfied sigh?

    Animal Crossing is kind of similar. I tended to it for at least 15 minutes each day for at least a year. Then slowly but surely, the weeds began to grow and I stopped picking them. Nintendogs, well at least I didn't put that much time into it.

    I quit playing Star Wars Galaxies for similar reasons. Now, being honest, when I played it the game wasn't all that interesting to begin with but I always had this nagging feeling - so I build up this character, then what? What have I achieved? I imagine it must be the same with other MMORPGs. I mean, when you've put months and months into a character, it must be a very empty thing eventually leaving that work behind.

    Strangely enough, something like SimCity or Theme Park, I find different. While the games don't have a definitive end point, you make your own goals and there is an immense feeling of satisfaction when you make a beautifully running city with everything where you want it to be and a great popularity rating. Why is that different to my own sense of satisfaction from having an Eevee team? I'm not sure actually. Is it that all that Eevee team requires is ridiculous grinding? There's no real fun in the making of it? I don't know.

    I'm thinking of giving up games with no discernable end. They leave me hollow. Feeling I've wasted time. Or maybe it's the grinding games. Though most RPGs are filled with grinding, but they give you your fireworks ending to make you feel you earned something. Actually, I don't know what I'm giving up. All I know is that my time these days is at a premium and, when I play a game, I need to, firstly, really enjoy the journey and, secondly, have an achievable destination.


    What about you guys playing MMORPGs? What do you feel when you leave them behind? What about other games?

    #2
    Well, you could have stopped after beating tha last boss (I haven't played Pokemon but dont you take gyms or something... I suppose the last of those would be the end.) Revisiting an RPG after the story is a bit empty, if nothing is going on. Its similar to Zelda - if you want to go back and collect everything. No real point to it, but some will find enjoyment. Me... got other stuff to play.

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      #3
      I read this and immediately thought you meant Halo 2 - God of War 2 or others of that ilk.

      Having read your post though I don't really think Oblivion has an ending in the traditional sense of the word. Sure there is a main campaign to finish but thats not really the point. After that there is plenty to do - and it can be quite varied - especially compared to building a Pokemon team. Whether or not you do it is down to personal taste I think.

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        #4
        I find with games like that, there suddenly reaches a point where the lack of a final goal takes it's toll and I leave the game, never to return. I've never finished a Pokemon game, I tend to play them religiously and then just suddenly drop them when I finally get bored.

        I need to get back to Oblivion, but somethings just holding me back. Brilliant whilst it lasted though .

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          #5
          i really dont mind aslong as the game is good

          what annoys me particualry in RPGS is when you go through a story and cutscene heavy game only for the ending to be be really short

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            #6
            From top of my head, I can only think two games where this approach actually annoys me; Sim City and Theme Park. Both games felt quite pointless as there wasn't any real goal or score system that would encourage you to start building new city / park.

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              #7
              I'd imagine the online mode could have added more longevity to pokemon, but it was poorly implemented from what I hear, which is a shame. Is it another one which only lets you play with friend codes or can do you get more options ala mario kart?

              Oblivion is one which I always return to, there's still quests that I can never seem to find or new content being released. What I think was a wasted opportunity however, was linking achievements to the stats the player obtained, rather than simply passing through the storyline/guilds. The stats screen should have shown how many total nirnroots there are to find for example, as opposed to simply just how many you have found - how does that help you? An achievement for all Nirnroots/sidequests/artifacts found and so on would have been a far smarter step.

              I can kind of echo your thoughts on SWG Dogg, although my experience was a little more fulfilling than yours sounded. I only stopped playing once they released the NGE and killed off the majority of the Eclipse server's community. The game in its prime was superb however. The freedom to do whatever/however was really appealing. You had massive land and space battles between rival factions, dungeon crawls, parties and events held in guild halls or yachts, and when the first Jedi was suddenly announced in a mysterious server wide message, I almost creamed myself with excitement - 5 months later I had my own and that opened up a whole new chunk of the game - force sensitive village quests and then onto the jedi temple strongholds where you could climb the chain all the way up to dark jedi master (if you were an imperial of course) by duelling against other Jedi.

              Sadly, the devs ruined all that and so much more with their ill concieved NGE and I'm now full time in FFXI - I do occasionally get tired of it, but I've yet to cancel my content ID, so that must say something for it. And unlike most MMOs, this one has a number of storylines which eventually conclude with very satisfying cutscenes and rewards.

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                #8
                I generally don't like playing games without any conclusive direction, with the exception of building/management games as there is still the overall goal of making money, in turn leading to making your venture better

                Can't say I'm overly keen on score based games that just go on and on for eternity though, (like those LCD games used to do) and games like Oblivion just completely overwhelm me initially and I find it hard to play them.

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                  #9
                  i havent really played a mmo game yet as i dont have broadband i cane see there real time sinks though...that probably would not bother me

                  the only thing that bothers me is that in the end the game is not yours....they can release patches that you need to download that might nerf your character .....or worse still which i have seen happen they might switch the servers off meaning you can never play it again .....kindoff feels like your playing a game but that is on someone elses computers

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                    #10
                    Animal Crossing. And Shenmue, lol.

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                      #11
                      I believe a game can be left open-ended to let you play (i.e. train and swap pokemons with your mates, run rampage in Vice City etc) but it should have some narrative closure at the end of the story / missions / quests etc.

                      I quite like how games like Twilight Princess and GTA allow you to carry on playing once the story has been finished, so you can find neato secrets, search for poes / hidden packages etc. It's nice to be able to play and explore without feeling tied into a certain point in the story or that you're compelled to 'progress' somehow. But on the other hand, it should be pretty clear at some point that you've reached a resolution or conclusion of some sort, just to let you know your efforts in bothering with the main quest have actually come to something and ended.

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                        #12
                        Michigan... or whatever the PAL release was called.

                        No real closure or ending to speak of, if memory serves.

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                          #13
                          Am I right in thinking that the original Gauntlet never ends?

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                            #14
                            As doesn't Gradius, if memory serves.

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                              #15
                              Originally posted by Dogg Thang View Post
                              I reckon I'm just about to quit playing the new Pokemon game. For those who haven't played it, don't take that as a negative - mechanically, it's easily the best Pokemon game there has been and has some great features. I'm not going to stop because it's a bad game.

                              It's just that I've clocked almost 90 hours in it and all I'm doing right now is building an Eevee team. And, when I finish that team, I won't really have anything to do with them. You see, the game kind of sort of maybe finishes with the Elite 4 battle and then leaves you wandering around with a couple of new areas, some new Pokemon and some new battles.
                              Well after raising your evee team you could always take them online with pokemon battle revolution on the wii & battle people online with your team.

                              I tend to do that now, just raise them in the game then put them into battle revolition to admire them fighting in 3d.

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