This is from another forum, I thought it was quite funny. 
So why didn't you believe sigma is really 1920*1080 when you were defending the horizontal upscaling.
Games are developed in a native resolution. Ninja Gaiden Sigma was developed in native 1280x720. Not 1920x1080, but this was probably changed later in development to 960x1080 to make 1080p output possible.
The basis for the debate that TN changed from 720p to fake 1080p to hype up their game and fool stupid people that they have "untapped the power of the cell":
If it really "can't be proven" then, as a Sony fanboy, you have nothing to worry about do you? Maybe 1up will ask Hayashi himself and not a subordinate (so they can't claim "translation error" or something) - 1920x1080p or 960x1080p? Actually that is a good question. TN probably won't answer cos they don't want to lie and show the ps3 not to be the "supercomputer" Sony claims.
If it's true, this will demoralize Sony fanboys who fell for the 1920x1080p hype and shut them up once and for all.
Think about it like this, games like Gears of War, Resistance and Motorstorm are 1280x720p and 30fps. Here we have a game with equal or better graphics (debatable given the style and nature of the games) at (sopposedly) 1920x1080 running at 60fps.
There are two conclusions here.
Conclusion 1: Developers like Guerilla and Insomniac are extremely inept because they can only do 1280x720p at 30fps. Whilst Team Ninja can somehow do 1920x1080P/60FPS with equivalent graphics - more than twice the performance of Gears. No console has ever showed such a leap in performance from 1st gen to last gen games.
Conclusion 2: TN is using a 960x1080 resolution upscaled to 1920x1080p. FAKE 1080p.
My bets are on the latter, looking at all the evidence pointing to this conclusion.

Originally posted by zangetsu
Games are developed in a native resolution. Ninja Gaiden Sigma was developed in native 1280x720. Not 1920x1080, but this was probably changed later in development to 960x1080 to make 1080p output possible.
Originally posted by [url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3156377]1up[/url]
For high quality scaling you want to be sampling from a half-dozen lines or more. The Xbox 360 can do this. This new feature means that games that have previously only supported 720p can now, sort of, be modified to support 1080. When these games detect a display that can’t support 720p they can switch to using a 960x1080 buffer. This is only 12.5% more pixels than 1280x720 so the increase in fill rate and memory consumption should be manageable. Then they can tell the PS3 to stretch this buffer to 1920x1080 at display time and voila, 1080 support.
Originally posted by [url=http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=1543693&page=8]jbr1985[/url]
Originally posted by Bushido72
Originally posted by [url=http://www.gamercastnetwork.com/forums/showthread.php?t=2362]PS3 has a Hardware scaler after all?[/url]
Originally posted by [url=http://www.beyond3d.com/articles/ps3scaler/]Ripping off the veil: The mysterious PS3 hardware scaler exposed[/url]
If it's true, this will demoralize Sony fanboys who fell for the 1920x1080p hype and shut them up once and for all.
Think about it like this, games like Gears of War, Resistance and Motorstorm are 1280x720p and 30fps. Here we have a game with equal or better graphics (debatable given the style and nature of the games) at (sopposedly) 1920x1080 running at 60fps.
There are two conclusions here.
Conclusion 1: Developers like Guerilla and Insomniac are extremely inept because they can only do 1280x720p at 30fps. Whilst Team Ninja can somehow do 1920x1080P/60FPS with equivalent graphics - more than twice the performance of Gears. No console has ever showed such a leap in performance from 1st gen to last gen games.
Conclusion 2: TN is using a 960x1080 resolution upscaled to 1920x1080p. FAKE 1080p.
My bets are on the latter, looking at all the evidence pointing to this conclusion.
Comment