I watched the above developer walkthrough a few days ago and the more i think about it, the more angry i get. I Know it has gone on for years but this one angers me more than anything, how the hell can EA get away with such a blatent rip off of a game?
It makes me think is this what the games industry has come to and could this, coupled with some other questionable releases, be what gamers are happy to pay escalating prices for? However what angers me the moast is the majority who play the game will think its an EA idea and Konami copied it.
Do you think this is developers playing safe? I know EA are not the only ones guilty of it (copying) but i know personally i am much more willing to shell out for an original idea that i can't get in some other form.
Could this also be linked in some way to the popularity of the Wii? As the controls add a totally different feel to the game. Take Kororinpa for eample, i know if that has been on Gamecube it would have been disguarded as a Monkey Ball rip off but on the Wii (to me atleast it felt fresh ).
What i am trying to get at here is do you think developers should be able to get away with such blatent copying? I personally would much rather have 10 quality games on a system than 100 middle of the road games.
Also what came out of my rant was do you think the Wii is fooling gamers and its just the same games tarted up with Wii-mote control? I think we are yet to see a truely great idea for the Wii, that takes advantage of the systems strengths. I fully expect to find the best examples of what the Wii can do on the Wiiware system, as the costs to develop those games will be a lot lower, resulting in more risky innotive content.
Do you guys agree?
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