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Stand out fantastic moments in rubbish games!

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    #46
    I actually just tried playing Sunshine again the other day, the game just feels broken or unfinished. What the hell is going on with those terrible unnecessary cutscenes? Not to mention possibly the laziest texture work I can ever remember seeing in my life. Don't even get me started on the useless camera, no wonder people didn't complain so much about the camera in Galaxy if this is what they have to compare to. Doesn't feel like a Mario game, it's almost like it could be the whole Doki Doki Panic/SMB2 thing all over again. Mario should be ashamed to have his face on this one.

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      #47
      Summoner on the PS2 (I think it may have been a launch title? I foget) was pretty awful, terrible gameplay mechanics and if I remember right, a plot that was fairly convoluted, but also quite spread out, so by the time you got to a cutscene you'd forgotten what was going on in the last one.

      However, there was a secret video in the credits (I think you had to press Select during the credits or something, and thankfully they're available from the start so you don't have to play through that tripe), in which characters from the game were sat around a table playing Dungeons & Dragons, all with fantastically geeky voices, whining on about different things.

      Other people may not have thought this was quite as funny as me and my mates did, but I swear I still put that video on every now and again even today. With such great lines as "Roll the dice to see if I'm getting drunk"and "It says I have blue eyes, but I want grey eyes", and "I'm attacking the darkness", you owe it to yourselves to at least watch it on Youtube or something.

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        #48
        Originally posted by Ouenben View Post
        Wasn't completely serious mate but come on sonic heroes was utter crap. A true dissapointment as I was looking forward to it.

        what was your main gripes with sunshine then?
        No Shadow was Complete crap , I did enjoy some of the stages on Sonic Heroes , it was poor graphics and bug testing that for 'me' let the game down . But latter on the game did feature some nice level desgin with the Roller coaster action I like to see in a Sonic Game So it made me want to play till the end

        As for Mario SS, It was the poor broken camera , boring, repetitive gameplay (how many secrets of the cave can one take ) the broken game design and difficulty level The game goes from piss easy, to rock hard (most times onthe same stage) , the fact that every time you die you have to renter and restart the stage, all just makes it one annoying and broken package . It felt like a New Team were put to work on it, and given less than a year . The worst part is it didn't feel like a Mario game , for 'me'

        The only good thing about the game was the stunning water effects and some of the boss battles . After Mario 64 , which still to this day features the best 3D camera system, it was a massive comedown .

        I don't know what it is, But after thier amazing 1st 3D outting , Mario , Rayman and Sonic next 3D outings were a let down
        Fairplay to NCL, they made up for that with Galaxy , which is a dam sight more than what SONIC Team done, but I live in hope

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          #49
          The in-car radio stations on Roadkill were extremely well done and the best part of a fairly crappy/mediocre (but not rubbish) game.

          That and the knives in Final Fight Streetwise, nicely slicy...

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            #50
            Originally posted by JazzFunk View Post
            The in-car radio stations on Roadkill were extremely well done and the best part of a fairly crappy/mediocre (but not rubbish) game.
            Absolutely. Though I did enjoy launching on to rooftops too.

            My personal favourite station was the talk show where two guys would chat about their favourite weapons. It felt nicely improvised in places....bloody ace!

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              #51
              Sunshine was far from perfect, but it certainly wasn't a bad game. It just suddenly became fashionable to bash it on internet forums shortly after its release.

              Sonic Heroes, OTOH was just dross. But then again, I think Sonic all non-MD/3D Sonic games have been abortions.

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                #52
                Originally posted by Ady View Post
                Sunshine was far from perfect, but it certainly wasn't a bad game. It just suddenly became fashionable to bash it on internet forums shortly after its release.
                Maybe that's becasue for some people it really wasn't that good , Not least Nintendo

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                  #53
                  My memory of Sonic Heroes -



                  That said, there were a few fantastic moments right at the start playing with the cast (which I loved), so I guess that qualifies it for this thread.

                  Similarly around the same time, and by Sonic Team, I can't decide whether to put Billy Hatcher in the 'fantastic moments in rubbish games' or 'rubbish moments in fantastic games' thread because I was torn almost 50/50 with that one. Fantastic moments were all towards the beginning - the wonderful style which is still great today, the whole egg rolling, how beautiful the game world is and the 'Good Morning!'. Just brilliant. Then the cracks in the gameplay started to appear later on and it went rubbish for me.

                  What do you think, rubbish bits in fantastic game or fantastic bits in rubbish game?

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                    #54
                    Does "The first level in Starfox Adventures" count?

                    Sad but true story: I had never played any Starfox game.

                    I went to E3 in 2000 and saw some promotional stuff for Dinosaur Planet, and it looked cool.

                    It never came out, but Starfox Adventures DID, and Krystal looked... really familiar, and I found out that, while Dinosaur Planet had been canceled, they'd made it in to this new game.

                    That in itself did not sell me on the game.

                    What DID sell me on the game was playing through, oh, about 5 or 10 minutes of the first level on a demo machine. I did not play long enough to finish the first level. Insight should be dawning upon those of you who have played the game.

                    I bought it, brought it home, and... wait, now I'm playing as this other guy. Huh. Well, maybe it will switch back eventually. Boy, this is kind of dull. Pretty environments, though. Who is this frog that keeps talking to me? When do I go back to the cute blue fox?

                    ...yeah.

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                      #55
                      This is more of a terrible moment in a terrible game but anyone who played through The Matrix: Path of Neo will know what I'm talking about. The last boss and how it panned out in the cut-scene before it. Just absolutely ridiculous. It was so bad it was laugh-out-loud funny. What a fall from grace the Wachowski's managed after the highs of Bounce and the original Matrix.

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