I used to love games manuals as a kid because back then they were an important, if not the only, source of backstory for the game. Some of them were actually very well written too, with plenty of humour and extraneous content that added to the package as a whole. I especially used to love when you got stuff like the maps in the first Zelda or the letter from the director of Black Mesa that came with Half Life.
These days you're lucky if the button layout and game features are described adequately, and they're written as blandly and matter-of-factly as possible. They have become, gasp, instruction manuals.
Ubisoft are by far the worst company for manuals IMO - they're always black and white, extremely cheaply made and nearly always full of factual / textual errors. The move list in the Senko No Ronde manual is all completely wrong for instance.
They're just there to make the numbers up so they can bind the whole thing with staples instead of having odd loose pages in the middle like you get in the broadsheet papers.
These days you're lucky if the button layout and game features are described adequately, and they're written as blandly and matter-of-factly as possible. They have become, gasp, instruction manuals.
Ubisoft are by far the worst company for manuals IMO - they're always black and white, extremely cheaply made and nearly always full of factual / textual errors. The move list in the Senko No Ronde manual is all completely wrong for instance.
Originally posted by Brats
View Post
Comment