This game has been given a nice lenghty walkthrough BUT has been in development for a while now and was also shown behind closed doors at Leipzig 2007. Bit miffed there wasnt already a thread for this game as it sounds really cool and it is Gearbox developed too.
Half a Million unique weapons to create/collect in this game, 4 player co-op, different character classes and level up progression.
Hit the link for some videos of the presentation/walkthrough.
Some other press info not in the videos too...
Each gun is procedurally generated, with statistics such as firepower, reload speed and magazine size also randomized.
Weapon attributes are reflected in their appearance. A gun that glows green possesses face-melting poison.
Chest drops are totally randomized, just like in Diablo. The producers were constantly looking for better drops.
Skills are upgraded via software skill stations.
Skill category examples are Gear and Physique. Some examples of talents were increasing the number of grenades you can carry, or increasing your reload speed.
Proficiencies exist, such as "Assault Rifle proficiency," that are automatically upgraded in level.
Vehicle driving looked exaggerated for fun; the dune buggy shown was making huge jumps in the fashion of Halo or Battlefield.
All vehicles are designed with co-op in mind. Players can always trade places on the fly.
Dynamic music system.
Dismemberment is off the charts--limbs and torsos soar through the
air, and explosions send enemies flying.
There are no longer half a million guns in the game; there are, in fact, 653,000 guns.
Half a Million unique weapons to create/collect in this game, 4 player co-op, different character classes and level up progression.
Hit the link for some videos of the presentation/walkthrough.
Some other press info not in the videos too...
Each gun is procedurally generated, with statistics such as firepower, reload speed and magazine size also randomized.
Weapon attributes are reflected in their appearance. A gun that glows green possesses face-melting poison.
Chest drops are totally randomized, just like in Diablo. The producers were constantly looking for better drops.
Skills are upgraded via software skill stations.
Skill category examples are Gear and Physique. Some examples of talents were increasing the number of grenades you can carry, or increasing your reload speed.
Proficiencies exist, such as "Assault Rifle proficiency," that are automatically upgraded in level.
Vehicle driving looked exaggerated for fun; the dune buggy shown was making huge jumps in the fashion of Halo or Battlefield.
All vehicles are designed with co-op in mind. Players can always trade places on the fly.
Dynamic music system.
Dismemberment is off the charts--limbs and torsos soar through the
air, and explosions send enemies flying.
There are no longer half a million guns in the game; there are, in fact, 653,000 guns.
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