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MAG: Shadow War - 256 players! (PS3)

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    #46
    Oh my, is there really no first play thread for this?

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      #47
      This looks like fun. If the battles last up to six hours with various objectives (like old school Alterac Valley (40vs40) in WoW) it will be full of win.

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        #48
        Battles are time based. In the large scale maps squads are forced to fight in separate zones so in the 256 player matches you only interact in 16 vs 16 (I think that's the size restriction) mini conflicts in your own area and you can't freely move between them. The maps are also horribly unbalanced between factions and the squad leader controls are limited. I really felt it didn't live up to the hype.

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          #49
          I've only played Suppression so far, which has been 32 on 32 deathmatches. Trying to get a feel for the game and controls before jumping in to the objective based modes.

          I'd start an FP thread if I thought it would gather any interest here, but I doubt it.

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            #50
            Originally posted by averybluemonkey View Post
            Battles are time based. In the large scale maps squads are forced to fight in separate zones so in the 256 player matches you only interact in 16 vs 16 (I think that's the size restriction) mini conflicts in your own area and you can't freely move between them. The maps are also horribly unbalanced between factions and the squad leader controls are limited. I really felt it didn't live up to the hype.
            Spot on.

            I actively played it during the first month. SVER defence map was overpowered IIRC. The 256 player was a gimmick, although the leaders could interact with eachother. The actual gameplay came down to just some 16 vs 16 (more in subsequent modes, but still not all that visible) and shootouts mostly took place at the same bottlenecks on the maps.

            Not only that, but I felt the graphics, gameplay, sound, gunplay were below par too.

            My experience was that BC2 annihilated this game and thus I never looked back.

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              #51
              Fortunately it seems to have a strong, dedicated community. I've enjoyed the little I've played so far - the biggest barrier to entry has been the Move.

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