So It's been out a while, but I personaly only just got round to playing Bioshock a few weeks ago. A title that got rave reviews and was up for many awards and what not, basicaly i was expecting it to be a bit good. And sure, from a technical standpoint its pretty magnificent, the art design is exquisite and the atmosphere perhapse unrivaled. But there was one thing, one part of the "game" that hasnt grabbed me despite the fact that I have now played it for a week, and thats the gameplay. Hear is a gave that seems to have had immense ammount of work put into every asspect of it, besides the way it actualy plays, its simple, completely lacks any challenge thanks to the fact that it just keeps respawning you over and over again until everything is dead and the gameplay is basicaly uninspired and lacks depth IMO.
Now my question is why is this the case? Bioshock surley could have had both a good story and good gameplay, yet the developer didnt seem that intresting in making a game, but more of an interactive experience.
This got me thinking about recent games with the best stories, and very few of them are truley great "games". The Metal Gear Solid series is never going to win awards for gamplay, as the awkward control mechanics would have been condemmed if the rest of the games that they were part of had not been polished to near perfection. While if you look at the reverse of this, Resident Evil 4 actualy became the best in its series when the gameplay was focused on and the story took a back seat.
In short, its incredabley frustrating to see a game with the potential of Bioshock squandered becuase the developer simpley didnt put as much effort into the gameplay as it did the rest of the story, while Gears Of War still ranks as my favorite next gen "experience" so far, and it makes me wonder if the fact that games are becoming more like films every day is really a good thing.
Now my question is why is this the case? Bioshock surley could have had both a good story and good gameplay, yet the developer didnt seem that intresting in making a game, but more of an interactive experience.
This got me thinking about recent games with the best stories, and very few of them are truley great "games". The Metal Gear Solid series is never going to win awards for gamplay, as the awkward control mechanics would have been condemmed if the rest of the games that they were part of had not been polished to near perfection. While if you look at the reverse of this, Resident Evil 4 actualy became the best in its series when the gameplay was focused on and the story took a back seat.
In short, its incredabley frustrating to see a game with the potential of Bioshock squandered becuase the developer simpley didnt put as much effort into the gameplay as it did the rest of the story, while Gears Of War still ranks as my favorite next gen "experience" so far, and it makes me wonder if the fact that games are becoming more like films every day is really a good thing.
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