Ambiguous thread titles for the win! 
This isn't yet another thread about the origin of the hobby that we love, but more about the specific story of games and how I'm not sure I like the way they're being delivered.
To give the discussion some context, I've been discussing Dead Space in a few places - specifically the universe that's fleshed out from sources other than the game itself and, to be honest, that annoys me. Quite a lot.
I try when possible to keep myself out of the hype cycle for games (I will watch footage to get an idea of what it looks like and how it plays, but I don't read reviews and seldom read previews either) and it occurred to me that in the case of Dead Space I would be missing out on a huge amount of material that really fills you in on the situation that you discover on the Ishimura and without question adds depth to the experience.
My concern is, why I should I be expected to read viral marketing and separate lore related videos in order to get this information? The game itself should tell me everything I need to know but I now get the impression that I'd be missing out if I didn't go looking for this external content.
The best example I can think of recently is how it's handled in Metroid Prime and the scanning. It's completely unobtrusive within the game to such an extent that, if you don't want to, you can ignore all but the essential scans - but if you read through everything you get accounts from all sides of the conflict on what has happened, why it was happening and what the eventual consequences are.
Perhaps I'm being hard on Dead Space specifically (It's what made me think of this, which is why I'm using it as an example - I'm sure there are many other worse offenders out there) as I understand it might have a video log system similar to that in Doom 3, but my underlying concern is that I need to go to media outside of what I'm paying for to get the most from my games.
Thoughts? Am I alone?

This isn't yet another thread about the origin of the hobby that we love, but more about the specific story of games and how I'm not sure I like the way they're being delivered.
To give the discussion some context, I've been discussing Dead Space in a few places - specifically the universe that's fleshed out from sources other than the game itself and, to be honest, that annoys me. Quite a lot.
I try when possible to keep myself out of the hype cycle for games (I will watch footage to get an idea of what it looks like and how it plays, but I don't read reviews and seldom read previews either) and it occurred to me that in the case of Dead Space I would be missing out on a huge amount of material that really fills you in on the situation that you discover on the Ishimura and without question adds depth to the experience.
My concern is, why I should I be expected to read viral marketing and separate lore related videos in order to get this information? The game itself should tell me everything I need to know but I now get the impression that I'd be missing out if I didn't go looking for this external content.
The best example I can think of recently is how it's handled in Metroid Prime and the scanning. It's completely unobtrusive within the game to such an extent that, if you don't want to, you can ignore all but the essential scans - but if you read through everything you get accounts from all sides of the conflict on what has happened, why it was happening and what the eventual consequences are.
Perhaps I'm being hard on Dead Space specifically (It's what made me think of this, which is why I'm using it as an example - I'm sure there are many other worse offenders out there) as I understand it might have a video log system similar to that in Doom 3, but my underlying concern is that I need to go to media outside of what I'm paying for to get the most from my games.

Thoughts? Am I alone?
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