I certainly get that but the end of the year is looking quite cluttered once again while the summer seems quite sparse.
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Deus Ex: Human Revolution
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Originally posted by Judge View PostThey felt that the stealth mechanic was too strict; to play the game in this fashion you had to stay hidden in cover all the time, and the resultant constraints on your movement meant that you ended up missing side missings unless you went down the gun_totting route.
On the release date issue, I'd be very surprised if this wasn't Eidos realising that they were proposing to put their intelligent shooter up against Portal 2...
Originally posted by RPSHow?s this for a surprise: Deus Ex: Human Revolution has some of the finest stealth I?ve enjoyed in years. It?s a side effect of being an immersive sim. The world feels so weighty, dangerous and plausible that slipping past a man (or many mans) unseen is an incredible thrill. The minimap in the lower right corner of your hud is generous, but believable given the other cyberpunk tools at your disposal, and makes the stealth enjoyable rather than easy.
After several more rooms? worth of cinematic sneakery I?ve examined plenty of datapads, been impressed by the new hacking minigame, left a trail of heavily electrocuted bodies slumped and learned that I love the new one-button takedowns for much the same reason I love the new cover system, which I talked about with Alec here. I know takedowns are the cause of another great lagoon of doubt within the hardcore PC community, but like the cover system, you don?t have to use them, but if you do use them you?ll find you interact with the world in a way that makes that much more sense.
Really can't wait for this.
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Originally posted by Judge View PostThe resultant constraints on your movement meant that you ended up missing side missings unless you went down the gun_totting route.
It rewarded exploration, stealth and being meticulous.
A recent write-up on Siliconera revealed that taking time to explore severely penalised you. In the example give: spend too long exploring the opening's offices and all the hostages for mission 1 will be dead before you even arrive.
I don't care what anyone says, that kind of stringent time limit sucks and isn't in any way what Deus Ex is about. Now it's revealed that taking the stealth route also penalises you. FFS developers.
Looks like I'll be spamming my save/reload buttons A LOT.
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Originally posted by Judge View PostThey felt that the stealth mechanic was too strict; to play the game in this fashion you had to stay hidden in cover all the time, and the resultant constraints on your movement meant that you ended up missing side missings unless you went down the gun_totting route.
On the release date issue, I'd be very surprised if this wasn't Eidos realising that they were proposing to put their intelligent shooter up against Portal 2...
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Originally posted by EvilBoris View PostThe latest edge preview doesn't say that, they just say that the controls and aiming are a bit stiff/slow
Assuming that the disks haven't been pressed yet, then the six month delay can't hurt the game. Like most people, however, I'm not too pleased with the industry becoming polarised into two release windows per year; late Aug-late Nov for blockbusters, and late Jan-late April for slightly more original but still mainstream efforts.
Still, for the time being, there's nothing to do but wait. Let's all go to a happy place, shall we?
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