Originally posted by averybluemonkey
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None of that means that that's what the service was conceived for, though, and it's helped many devs in many ways beyond just sales. It's a great stepping-stone to Steam, for example, look at Sequence. Without XBLIG it probably wouldn't have even been made, but with the press he generated from the XBLIG release he was able to get Steam to take notice and release it there. Without XBLIGs? Nothing. There's more to it than just "I'll only sell x copies so the service is ****," and there was always supposed to be.
But we've been through this before!
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