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    Just create a Japanese gamertag and search using the Japanese Marketpalce. Download the demo on the Japanese account then buy with your normal gamertag. Japanese games (using Japanese characters) are all grouped at the end of your games library list when using a non-Japanese gamertag.

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      Originally posted by bcass View Post
      Just create a Japanese gamertag and search using the Japanese Marketpalce. Download the demo on the Japanese account then buy with your normal gamertag. Japanese games (using Japanese characters) are all grouped at the end of your games library list when using a non-Japanese gamertag.
      Thanks for the tip!

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        Can also look on here, Japanese xbox.com site.

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          Excellent - many thanks!

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            Originally posted by bcass View Post
            Just create a Japanese gamertag and search using the Japanese Marketpalce. Download the demo on the Japanese account then buy with your normal gamertag. Japanese games (using Japanese characters) are all grouped at the end of your games library list when using a non-Japanese gamertag.
            I have a similarish problem. My gamertag was setup when I used to live in Ireland. I now live in England but as you can't change regions on the tag, indie games are unavailable.

            What I want to know is, if I go to the effort of creating another uk gamertag, join xbox live again, buy more points and buy an indie game will I then be able to play it on my original irish gamertag?

            It's all way more complicated than it needs to be.....

            Ta.

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              Yeah, that should be fine. Any gamertag signed-in to the console the game was purchased on can play that game.

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                XNA will be no more soon ....



                Hopefully M$ will replace it with something equally useful, or at the very least partner up with someone like Unity to provide an engine. Bedroom devs need something a bit easier than VS11 and DX11 as a dev environment.

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                  Development of the platform has been non-existent for a long time now anyway. And besides, the tools will always be there so people can still make new titles using it. You can even make Windows 8 metro apps with it if you use it in conjunction with mono.

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                    What are the chances they implement some kind of loophole to use the games offline? I would seriously spend THOUSANDS of Microsoft points on them, if I could play them offline. THOUSANDS.

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                      Not unless they change the submission system and they manually test and rate each title themselves.
                      They have to keep them online only, so they can pull one if some idiot has put some donkey porn hidden inside a game.

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                        I know the reasoning, I just wish there was an easy loophole. Like a major disclaimer, and having to sign a digital contract before download. Or making them available to a region which doesn't require ratings like... Tanzania.

                        I dunno. I just wonder if there's a way around without putting them through ratings.

                        You can download offensive games on Windows computers and MS aren't responsible. Is it because the 360 is a closed system, and the games download off MS servers?

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                          I would assume so, they are essentially acting as publisher, the games also don't go through the PEGI rating system either, so they probably have to be extra careful as to the content.

                          I guess it would be good if they would allow adults the ability to go offline though.

                          There are probably other reasons behind it too, could it be possible to create a software exploit or something that could act as malware on a 360?
                          They need to have the ability to disable those titles just in case.

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                            Is it anything to do with that thing where they say online experience may change? So maybe by needing the game to be online thet skirt around the rating requirement?

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                              That would be extremely logical, avoid a whole bunch of potential litigation, it also means they can lump the entirety of indie games into the same category for the built in parental controls.

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                                If Microsoft ever pull the plug on the XBLIG part of the Marketplace, it's super-trivial for developers to produce PC builds using the same source code so it wouldn't be difficult for them to make the games available elsewhere. In fact, many XBLIG developers already do this.

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