I'm sure most people here have done it at some point. Got to an end boss, unloaded all of your most powerful weapons at it, only to find that it's pretty much unscathed and you're almost out of ammo. Turns out rather than blow it to bits, you had to press three buttoms , run up to his tail whilst he pauses to charge an attack and then activate a QTE. Repeat this three times and you win the game!
Anyone else just miss "shoot it until it dies" bosses? I know it's more cinematic to have scripted events that rely on using the envoironment and let you get chased through ruined cities and stuff but in most of these games, you play a badass and should act like one.
There's no reason why you can't still make a "shoot it until it does" boss dramatic without resorting to 'wait until it exposes its weak point' or QTEs, it's just lazy design in my book.
When I was looking at the E3 Resistance 2 demo, I saw that heavily scripted battle with the giant monster and it failed to excite me. It was so linear and scripted that it didn't really feel like a proper boss battle. Same goes for the opening level of God of War 2.
I miss things like the Cyberdemon as bosses (although to be fair, even Doom 2 had as close to a scripted boss as the Doom engine could do)
Anyone else just miss "shoot it until it dies" bosses? I know it's more cinematic to have scripted events that rely on using the envoironment and let you get chased through ruined cities and stuff but in most of these games, you play a badass and should act like one.
There's no reason why you can't still make a "shoot it until it does" boss dramatic without resorting to 'wait until it exposes its weak point' or QTEs, it's just lazy design in my book.
When I was looking at the E3 Resistance 2 demo, I saw that heavily scripted battle with the giant monster and it failed to excite me. It was so linear and scripted that it didn't really feel like a proper boss battle. Same goes for the opening level of God of War 2.
I miss things like the Cyberdemon as bosses (although to be fair, even Doom 2 had as close to a scripted boss as the Doom engine could do)
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