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    #16
    That article unfortunately is just wrong in places.

    Of course your TV should always be calibrated and that calibration should also be done correctly but depending on the types of black your screen is able to deal with will alter whether that setting should be set to full or limited on your PS3.

    With a moving image on a screen there is only one way to see it correctly as the people who made that image think you should be seeing it but calibrating it correctly can be a world away from calibrating it to give the most comfortable picture for you. Of course, you should always have your TV calibrated to what ever settings are more comfortable for you but for the author of that article to say that full RGB 'can easily be replicated' just isn't true as if your TV isn't physically able to display certain levels of black then no amount of adjustment of your TV will convince it to show those levels of black.

    Turning 'the brightness down a few notches' does not do the same thing as viewing the full RGB picture on a compatible TV.

    Just get a picture that you are comfortable with on your TV and that's best possible picture you can have. No amount of scientific calibration that tries to convince you that the picture your enjoying isn't as accurate as it should be will lessen your enjoyment.

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      #17
      Originally posted by kernow View Post
      after a bit of googling, and trust me there are a LOT of sites trying to explain the differences. I found a voice of reason, or at least I think so.

      If you’re a regular reader of either PS3Fanboy or Xbox360Fanboy you’ve probably become as sick from the “mah graphix r better than urs” pissing contest as I have. The issue stems from Gametrailers.com’…


      Basically it shouldn't be used I think, except if you're using it on a DVI->hdmi on an lcd or hdtv-esque monitor as such. Going to keep with limited for now and just try to calibrate the TV better.
      LOL at that article. The reason screenshot comparisons between the PS3 and 360 are pointless is because, as I've pointed out numerous times, the 360 compresses blacks and skews things red. The result is at first glance a more "dynamic" image, but you're actually losing a lot of detail in those darker areas. The PS3 gives a much more accurate colour representation. Whether a developer targets their game at one console then just drops it over to the over, or takes the time to recalibrate the video effects is a different matter.

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        #18
        I gave up in the end, stuck it on limited and tweaked the brightness, it'll do

        looks good to me

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          #19
          Exactly. Tweak your settings and you're sorted

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