I think getting panicked in a game may be common. Personally, I can get wrapped up in the atmosphere, but I don't believe my movement in L4D is ever "erratic". Certainly on a game pad you'd imagine you'd be pretty solid, maybe on a mouse it would be possible to detect minute "shaking" of increased adrenaline? On a pad though, with more limited analogue movements and being controlled entirely by a thumb, I don't think you'd detect "shake" (interestingly, that technology would like work well with a Wii wand).
Maybe "erratic" means you're aiming less accurately,firing and hoping more? I certainly never get that in a game. I can't comment on others.
Now that's a worthwhile discussion. How "erratic" do you get in a game? Having played Quake3 at a pretty high level, I used to get pretty pumped before a tourney, which is common for everyone in most competitive "sporting" activities. Totally different to sitting at home on a couch.
More confusing, given one of the words most commonly used to describe L4D is "Hilarious", how does that equate to "erratic" gameplay presumably in the form of Fear. People often laugh after a fright (I posted a link about the chemical reasons for that in the Film Thread a while ago, I believe).
Maybe "erratic" means you're aiming less accurately,firing and hoping more? I certainly never get that in a game. I can't comment on others.
Now that's a worthwhile discussion. How "erratic" do you get in a game? Having played Quake3 at a pretty high level, I used to get pretty pumped before a tourney, which is common for everyone in most competitive "sporting" activities. Totally different to sitting at home on a couch.
More confusing, given one of the words most commonly used to describe L4D is "Hilarious", how does that equate to "erratic" gameplay presumably in the form of Fear. People often laugh after a fright (I posted a link about the chemical reasons for that in the Film Thread a while ago, I believe).
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