I've had a bit more of a play with it now. I like it a lot, but I think the main problem is that because the syntax is so flexible, when it doesn't understand you it can't really give you particularly useful error messages. It makes it quite hard to learn by trial and error.
An expanded version of my example from a few posts back. Now with puzzles and some frogs:
Source code.
And the resulting game, which you can play in a browser.
It doesn't make a great deal of sense. I was really just seeing how easy it is to start implementing basic puzzles.
An expanded version of my example from a few posts back. Now with puzzles and some frogs:
Source code.
And the resulting game, which you can play in a browser.
It doesn't make a great deal of sense. I was really just seeing how easy it is to start implementing basic puzzles.
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