Recently I have noticed that the games (I'm a bit of a casual gamer, sorry) I've enjoyed the most have all been in the third person: Crackdown, Assasssin's Creed, Gears of War, Wolverine: Origins etc.
I also noticed that I just wasn't as addicted to the Halo, and especially the Half-Life 2 games. I downloaded the Bioshock demo, and while I was intrigued by the story and atmosphere, the gameplay mechanics in that just didn't do it for me, so I passed (annoying when EVERYONE keeps talking about it, but hey!)
In first person games, when the sh*t hits the fan, I get flustered and panicky. I cannot see where the attacks are coming from, especially when there is more than one assailant. So I run as far as I can, hide, regenerate and then come back. Ad infinitum if it's a tricky situation.
Also in online FPS, I always get my ass handed to me. I just can't seem to auto-correct my aim for the jogging head-bobbing camera mechanic. So about 50% of my shots hit home, while my skull takes successive entire clips, and whoosh, I'm respawning or whatever.
And yet, with GoW, I can take cover as part of the plan! And at the same time, with the wider field of vision I can see all my attackers and use my tactical genius to plot their destruction. Er, I don't have to run while shooting either.
And it's not just shooters where the 3rd person viewpoint is superior. Driving and flight games are better with it too.
One of my favourite games of all time was Deus Ex (2000). However, its gunplay was by far its weakest aspect. I just can't help feeling that it would be worth a remake with a 3rd person viewpoint. Which is why I'm kinda looking forward to Deus Ex 3.
So, along the same lines, would Halo, Half-Life, Bioshock, CoD etc be improved by a third person viewpoint? I cannot see too many advantages to the first person viewpoint. It is probably far easier for coders to program than a 3rd-person "camera". It probably adds slightly to the gamer's immersion into the gameworld. It may also mean no need for an avatar, and all the PR and market research that seems to require these days. But's that all I can think of.
What 3rd person offers is a wider field of vision, both laterally for shooting, and vertically for jumping. It allows me to appreciate my avatar, whether it is designed by me or the developer. It allows the Japanese/Asians (and a minority of Westerners I must add) to play without having to vomit.
The thrid person viewpoint is able to be generalised to any genre really. You have both sandbox games (GTA, Crackdown, Assassin's Creed, Spider-man) but you also have on-the-rails (GoW, Uncharted, Tomb Raider, Wolverine). You also have the aforementioned Driving and flight games which are easier with 3rd person viewpoint.
I'm no programmer, but as I understand it, modern game engines shoud be able to handle both 1st and 3rd person in the same game. Obviously it is easier to offer 1st person option in a 3rd person game than vice versa. But would it hurt a developer to design a game from the ground up to be used either way? Could that work?
I'm kinda thinking of Mirror's Edge, which unfortunately have not played, so cannot comment. But it seems to be a game that has considered these points in its genesis, and settled for the first person!
Thoughts?
I also noticed that I just wasn't as addicted to the Halo, and especially the Half-Life 2 games. I downloaded the Bioshock demo, and while I was intrigued by the story and atmosphere, the gameplay mechanics in that just didn't do it for me, so I passed (annoying when EVERYONE keeps talking about it, but hey!)
In first person games, when the sh*t hits the fan, I get flustered and panicky. I cannot see where the attacks are coming from, especially when there is more than one assailant. So I run as far as I can, hide, regenerate and then come back. Ad infinitum if it's a tricky situation.
Also in online FPS, I always get my ass handed to me. I just can't seem to auto-correct my aim for the jogging head-bobbing camera mechanic. So about 50% of my shots hit home, while my skull takes successive entire clips, and whoosh, I'm respawning or whatever.
And yet, with GoW, I can take cover as part of the plan! And at the same time, with the wider field of vision I can see all my attackers and use my tactical genius to plot their destruction. Er, I don't have to run while shooting either.
And it's not just shooters where the 3rd person viewpoint is superior. Driving and flight games are better with it too.
One of my favourite games of all time was Deus Ex (2000). However, its gunplay was by far its weakest aspect. I just can't help feeling that it would be worth a remake with a 3rd person viewpoint. Which is why I'm kinda looking forward to Deus Ex 3.
So, along the same lines, would Halo, Half-Life, Bioshock, CoD etc be improved by a third person viewpoint? I cannot see too many advantages to the first person viewpoint. It is probably far easier for coders to program than a 3rd-person "camera". It probably adds slightly to the gamer's immersion into the gameworld. It may also mean no need for an avatar, and all the PR and market research that seems to require these days. But's that all I can think of.
What 3rd person offers is a wider field of vision, both laterally for shooting, and vertically for jumping. It allows me to appreciate my avatar, whether it is designed by me or the developer. It allows the Japanese/Asians (and a minority of Westerners I must add) to play without having to vomit.
The thrid person viewpoint is able to be generalised to any genre really. You have both sandbox games (GTA, Crackdown, Assassin's Creed, Spider-man) but you also have on-the-rails (GoW, Uncharted, Tomb Raider, Wolverine). You also have the aforementioned Driving and flight games which are easier with 3rd person viewpoint.
I'm no programmer, but as I understand it, modern game engines shoud be able to handle both 1st and 3rd person in the same game. Obviously it is easier to offer 1st person option in a 3rd person game than vice versa. But would it hurt a developer to design a game from the ground up to be used either way? Could that work?
I'm kinda thinking of Mirror's Edge, which unfortunately have not played, so cannot comment. But it seems to be a game that has considered these points in its genesis, and settled for the first person!
Thoughts?
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