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    #16
    I feel that the choices in games aren't really choices that reflect on the players character at all, but options for how you play a game. Maybe I have got the wrong end of the stick by assuming it should ever be the latter.

    I'

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      #17
      Moral choices that change the outcome of games annoy me as I dont really have time to play many games more than once, so unless I love the game chances are I'm missing out on ever seeing the other ending....

      Besides that though I usualy find them generaly fun additions to the gameplay, inFAMOUS did a decent job of making you feel good/evil. Spiderman: Web of Shadows is also a pretty good example of how to make your descions actualy effect the way the game plays, and you could even switch between good/bad fighting styles whenever you wanted (you could even make combos by mixing them up a bit) which was nice and actualy somthing I wished you could do in inFAMOUS. I personaly dont think either of those games would have been as enjoyable without the moral choices and the way they altered the gameplay and the game world.

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        #18
        The Witcher has done it the best so far imo, some of the choices are so difficult to make I actually stopped playing

        There is no good\evil meter in the game but the consequences are so much greater. The choices you make, even from fairly early on, are as big as the latter choices in Mass Effect.

        Give it a go, can be picked up for £15 on the PC and is one of the best RPGs on the system.

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          #19
          Originally posted by PeteJ View Post
          The Witcher has done it the best so far imo, some of the choices are so difficult to make I actually stopped playing

          There is no good\evil meter in the game but the consequences are so much greater. The choices you make, even from fairly early on, are as big as the latter choices in Mass Effect.

          Give it a go, can be picked up for £15 on the PC and is one of the best RPGs on the system.
          I second that, the Witcher gives you little or no indication you're being good or bad. Your call. And there are consquences either way. Impossible to say how many or how they ultimately affect the ending, since most of the time the player has no idea just what CD Projekt are logging, and subsequently rewarding or punishing you for. It makes you think.

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            #20
            I liked how in the first Fable game it was considered far, far more evil to divorce your wife than to take her to the woods and kill her.

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