Personally, I don't think shooters have grown in the right direction. I don't like Bullet Hell games, I always preferred shooters that gave you an energy bar rather than 1 hit kills.
I look at most Japanese shooters and you see all these great character designs, only for the game itself to not feature them except in eyecatcher images when killing a boss or doing a special.
I look at some of the 16 and 32 bit shooters that I enjoyed. Parodius, Keio flying Squadron, Pop'n'twinbee, robo aleste. All of these featured great designs, fun gameplay and were a bit more forgiving than most modern shooters.
There needs to be a shift away from getting high scores and more on creating a fun, immersive shooter. Modern graphics are incomparable to 16bit yet this increase in horsepower was only used, first to make sprites 3D, then to fill the screen with bullets and fancy lasers. It just seems a horrible waste trying to simply replicate older shooters (but making them more 'hardcore') than really moving the genre on.
I look at most Japanese shooters and you see all these great character designs, only for the game itself to not feature them except in eyecatcher images when killing a boss or doing a special.
I look at some of the 16 and 32 bit shooters that I enjoyed. Parodius, Keio flying Squadron, Pop'n'twinbee, robo aleste. All of these featured great designs, fun gameplay and were a bit more forgiving than most modern shooters.
There needs to be a shift away from getting high scores and more on creating a fun, immersive shooter. Modern graphics are incomparable to 16bit yet this increase in horsepower was only used, first to make sprites 3D, then to fill the screen with bullets and fancy lasers. It just seems a horrible waste trying to simply replicate older shooters (but making them more 'hardcore') than really moving the genre on.
Comment