One of the big problems with good writing in games is that you then have to try and make the gameplay match it. You can have a cool, bad ass villain who is spoilt by an easy, uncreative boss battle. It's not always about difficulty, just the nature of the boss battle.
One of the biggest examples I can think of is in RE5
There are exceptions though. In Suikoden II Luca Blight, already a great evil character if anything, is made more bad ass by his boss battle
Other examples of great characters undermined by awful boss encounters?
One of the biggest examples I can think of is in RE5
There are exceptions though. In Suikoden II Luca Blight, already a great evil character if anything, is made more bad ass by his boss battle
Other examples of great characters undermined by awful boss encounters?
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