The press conference will be at 6am GMT on Thursday for those who want to wake up early to watch it.
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PSVita (Successor to PSP, was PSP2 then NGP)
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While the PSP2 is not yet official, there have been fan Photoshop creations. Apparently, this is not a fan-made creation. Apparently, this is a Sony-made one. But is it?
Faaaaaake
Stylus is too long, They wouldn't use the exact same case as the Xperia play, memory stick label for two card ports, one of which is SD.
That said, I was wrong about the Sony giving the PS3 slim such a tacky finish...
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Spec summary:
Screen: 5″ OLED multi-touch screen
Control: A Multi-touch trackpad (rumored to be on the rear of the unit), four face buttons, two shoulder buttons, two analog sticks, directional pad
Resolution: 960 x 544
CPU: Quad-core ARM Cortex A9
GPU: PowerVR SGX 543 MP4+
RAM: 1GB LPDDR2 in the Debug unit, with 512 MB possible in the retail unit
Storage: 16GB flash internal (like the PSP Go) and an SD slot
Connectivity: Wi-fi, 3G, and Bluetooth
Yep, that's a beast. Samsung have announced they'll use those CPUs for tablets but it won't be until 2012 at the earliest. It'll be more powerful than the iphone 5 (which'll probably only use dual core versions of those chips) and it'll have much less overhead.
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I know Sony love to 'future proof' their systems but after the debacle of the PSP's early years, the Go and the PS3 launch I still can't believe they seem to be repeating themselves with this. If those stats are correct, the best they can hope for is it repeats the PSP's situation and holds decent turnover in its latter years which is risky given the rate of change within the handheld/portable device sector.
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Comparing a PS3 to it is probably like comparing a motorbike to a car however:
The iphone 4 contains a single core ARM Cortex A8 and a single core older version of the PowerVR chip.
This contains a quad core A9 and a quad core, newer PowerVR chip.
It's literally 4 times as powerful as a current iphone or ipad (although a bit of that power will be lost due to the difficulty of fully utilising all cores).
So look at the Rage and citadel games on the iphone and scale it up (although it's worth noting that both those games are simple in terms of geometry and get most of their looks from hi res textures).
In terms of PS3? It won't be as powerful, it simply won't have the raw processing power. However I wouldn't be surprised if it can output graphics that are near impossible to tell from a PS3 game, especially on a smaller screen.
This is all assuming these specs aren't made up though.
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