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Little things that irk you in games...

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    Little things that irk you in games...

    My biggest gaming irk is not being classed as having completed the game 100% after completing the story/single-player mode on normal difficulty. Replaying the game on higher difficulties and/or multiplayer and/or collecting the ten billion items you've copied and pasted around the maps should not be mandatory.

    There should probably be a separate percentage completion for multiplayer.

    I don't like feeling that I haven't seen everything in the game, even though I've probably seen 99% of it, because some progress counter says I've only done 65% or whatever.

    Trophies/achievements bug me for the same reason.
    Last edited by NW2013; 01-01-2010, 19:19.

    #2
    My current biggest gaming irk is PS3 Trophies.

    One of them is how it says "Resident Evil 5" instead of "Biohazard 5" on my Trophy list. It's all because my mate brought his RE5 over for me to see the day before my Biohazard 5 arrived. Everytime I see it I want to smash his face in.

    Another is how I forgot to switch from my JPN account to my UK one when playing Quantum of Solace, so now there is one stupid trophy on that account.

    So yes PS3 Trophies. They annoy me. You should be able to delete them if you want.

    Oh and MotorStorm 2. It's surely the most annoying game ever. I love how when you're on an open road/beach/anything else really f'ing wide the AI will deliberately steer into you to take you out kamikaze style. Also when you're a monster truck a motorcycle hits you and causes you to do a barrel roll. Shouldn't you crush it to death? Odd.
    Last edited by J0e Musashi; 01-01-2010, 20:23.
    Kept you waiting, huh?

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      #3
      Not being able to save whenever you want. That's something the Super Robot Taisen games on GBA, DS and PS have dead right. GC...not so much...

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        #4
        Originally posted by J0e Musashi View Post
        My current biggest gaming irk is PS3 Trophies.

        One of them is how it says "Resident Evil 5" instead of "Biohazard 5" on my Trophy list. It's all because my mate brought his RE5 over for me to see the day before my Biohazard 5 arrived. Everytime I see it I want to smash his face in.

        Another is how I forgot to switch from my JPN account to my UK one when playing Quantum of Solace, so now there is one stupid trophy on that account.

        So yes PS3 Trophies. They annoy me. You should be able to delete them if you want.
        Christ, and I thought I was easily irritated.

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          #5
          Originally posted by Hohum View Post
          Christ, and I thought I was easily irritated.
          Indeed, you don't wanna **** with me.
          Kept you waiting, huh?

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            #6
            Something that annoys me is when you are moving forward in a game then the camera angle switches. You are fine until you stop then try to move again and your controls are suddenly reversed to reflect the new angle. I'm playing God of War 2 at the moment and that game is very bad for said niggle.

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              #7
              Originally posted by Skull Commander View Post
              Something that annoys me is when you are moving forward in a game then the camera angle switches. You are fine until you stop then try to move again and your controls are suddenly reversed to reflect the new angle. I'm playing God of War 2 at the moment and that game is very bad for said niggle.
              Devil May Cry 1 >.<

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                #8
                I think it depends on the game as regards saving when and where you want. Some of my favourite games have had rigid and tough save point systems. But on a similar tack what really irks me are deliberately annoying or stupid continuation points, particularly before boss fights. Why when you are just stuck on a boss or a hard puzzle do they force you to repeat several of the prior rooms/areas?

                They're usually simple, learn by rote rooms and repeating them is just plain tedious. Far from motivating you it sucks a huge amount of fun out of the game. When you eventually get past the real sticking point rather than a sense of accomplishment you usually end up feeling more like venting your anger at the designers for making something that should be entertaining so boring.

                Any forced repetition built into the game like instant resetting of cleared rooms or constant enemy spawning trigger points have come to annoy me much more now. This conveniently leads to Devil May Cry 1 where that, the deliberately significant changes in the camera angle from screen to screen and the consequent alteration or total reversal of the controls almost ruined the game for me.
                Last edited by fallenangle; 01-01-2010, 21:42.

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                  #9
                  Being forced to restart for not knowing you needed to conserve a certain amount of ammo for a boss encounter you never knew was coming up in survival horror games.

                  It's like a throwback to the pre-Lucasfilm click and point adventures of the late 80s and early 90s.

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                    #10
                    The way that modern console shooters make you aim with the right stick. I just wish you could have an 'aim' button that lets you use the left stick in ALL 3D shooter games. As I'm right handed, that hand is stronger than the left, which is better at making more sensitive adjustments to control. Resi 4 and Killer7 let me do this, so why can't other games???

                    Not just that, floaty aiming and headshots not being recognised because both the aiming is off and the hit detection is off (???!!) . I mean, I've just been playing Shellshock: Nam '67 and you need to be accurate because you're constantly getting swarmed by Vietcong and the shot reticle just manages to stay on one of their heads and I press fire instantaneously, and he's still dancing about, wtf?!

                    FOR GOD'S SAKE, HAVE THE DECENCY AND GOOD GRACE TO AWARD ME A DEATH BY HEADSHOT, I SODDING WELL EARNED IT!!!!

                    (Got to the 'fort' bit on Level 3, got sodded off because no matter how accurate I was, the game wouldn't let my accuracy be accurate, even when using the MGS-style diazepam.)

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                      #11
                      Originally posted by JazzFunk View Post
                      The way that modern console shooters make you aim with the right stick. I just wish you could have an 'aim' button that lets you use the left stick in ALL 3D shooter games. As I'm right handed, that hand is stronger than the left, which is better at making more sensitive adjustments to control. Resi 4 and Killer7 let me do this, so why can't other games???
                      Can't you just use southpaw controls?

                      Wouldn't that make ALL 3D shooter games totally different to how they are now too? How would you be able to run and shoot at the same time? IDGI.
                      Kept you waiting, huh?

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                        #12
                        ^I can't use southpaw because I've got used to moving with the left stick and 'looking' with right since being forced into it by early PS2 FPS games, because a fair few didn't have the option. I was used to the N64's look with left stick, move with yellow buttons, it was a brilliant method for games like Goldeneye. But since I became 'un-used' to that method, the whole thing has altered my brainwaves!

                        So, ideally, I'd like to 'move' with the left stick, 'look' with the right stick, but also have an extra 'ready aim' option that also lets me stop and use the left stick to aim (because my accuracy is much greater with my left hand, and for sniping-intensive games it makes them 100&#37; more fun for me).

                        I see the 'move' button in FPSes less vital than the skill and accuracy needed to shoot properly - basically, the crosshair is a cursor, which is basically what Vic Viper is in Gradius, and could you imagine playing Gradius V using your right hand to control movement?
                        Last edited by JazzFunk; 01-01-2010, 21:50.

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                          #13
                          Lethal water. I'm thinking here of games where there's no logical reason the main character shouldn't be able to swim, but if they hit the drink it's lights out.

                          Games that have "difficulty settings" that only affect enemy health and damage, where the really nasty bits are environmental hazards that are equally nasty on all difficulty levels.

                          Inexplicable difficulty spikes right near the end, with bonus hate if there's an NPC taunting you. Psychonauts, I'm looking at you. Ghostbusters had one of these too, recently, there's a fight which you wind up doing over and over, made extra enjoyable by having to listen to some dialogue bits before and during the fight over and over.

                          Games where you have, I dunno, a sword or something, and 90&#37; of the gameplay is you running up to things and hitting them with said sword, and then the boss fights are QTEs.

                          QTEs in general, come to think of it, but particularly in that last case.

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                            #14
                            To name a few:

                            - Savepoints.
                            - Not being able to save anytime you like.
                            - JRPG English voiceovers.
                            - Over the top cutsences (i'm looking at you MGS).
                            - Fiddly/unresponsive controls.
                            - No option in-game to manually manipulate audio i.e. background music and sound effects seperately.
                            - ****e narrative! Especially games that revolve around them.
                            - Spikey haired, emo characters in JRPG's.
                            - AI that is dumb as a piece of ham - Played Deus Ex recently!
                            - Invisible walls.
                            - Poorly implemented design/common sense i.e. a lack of essential items throughout a level when you really need them.
                            - Mario's Voice - It's a me, Mariiiiio. Grrr **** off!
                            - Having not played an RPG in sometime, you go back to the game only to find out you haven't got a fecking clue what to do or go because the game hasn't got a backlog/diary of your previous Endeavours. Therefore, you need to start the game all over again.


                            I suppose, there are somethings you just need to overlook.
                            Last edited by Barla Von; 01-01-2010, 22:31.

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                              #15
                              What is the point in status altering items in RPGs? There's no point using them on regular enemies as it's quicker to just kill them with physical attacks or magic and they never work on bosses.

                              So what are they actually good for?

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