It's also not a squirrel on the cover anyway but a prairie dog, lol fail x2
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You're all buffoons!
It is a squirrel, but he's dressed like a prairie dog - now that's wacky!
Besides, you're just looking at the 2D cover and not the 12D game in motion - it all makes sense then...
Take it up with Nintendo if you don't think their cover does the game justice.
I think you're all reading a bit too much into something I knocked up in 5 minutes!
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Originally posted by QualityChimp View PostYou're all buffoons!
It is a squirrel, but he's dressed like a prairie dog - now that's wacky!
Besides, you're just looking at the 2D cover and not the 12D game in motion - it all makes sense then...
Take it up with Nintendo if you don't think their cover does the game justice.
I think you're all reading a bit too much into something I knocked up in 5 minutes!
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I've been thinking about how the 2D mode would work. Initially I thought it would just be switching off the parallax barrier but that would produce an odd serrated image.
Parallax barrier tech relies on showing 2 images side by side (alternating between images every horizontal pixel). Would they increase the effective horizontal resolution of the screen? That would likely result in lower frame rates as you'd need to render everything with twice as many pixels (whereas in 3D mode they can take some shortcuts for distant objects that would appear identical to both eyes). Would they use rectangular pixels? That could produce weird, ugly results (the 3D mode would have square pixels.
Of course the simple solution would be to upscale it but that would produce an odd blur if only done in a single direction.
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I always imagined they would be using rectangular pixels in 3D mode, then in 2D , mode those rectangular pixels are just doubled horizontally so that eye eye sees the same thing.
Just like this infact
Because there is a big lenticular lens spread across the screen you wouldn't be able to just turn it off (without physically removing it)
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Nintendo appears to be testing a new DS - very likely the 3DS - with the US Federal Communications Commission. Images o…
Now this is interesting. Looks almost certain to be the dev kit.
Things of note: uneven sized screens.
4:3 touchscreen on the bottom, widescreen 3D on the top? Makes sense given the stylus would obscure 3D and it allows room for the controls.
Would make the console have a larger 3D screen but still remain around the size of a DSi.
Anyone able to recognise the card slot? Would make it possible to accurately measure the screen sizes.
New codename: CTR (center? counter?). Given the Nitro, Dolphin, ultra 64, I wouldn't expect it to stick.
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Need to work on the case design too. Not a fan of the minimalistic approach.
*edit*
White box seems to be an analogue nub. Only 1. Lefties get shafted.
To the right, looks a lot like the DS's button layout. dpad, shoulder, start + select, abxy.
There are also 5 more buttons scattered around (2 are likely volume) and a switch.Last edited by abigsmurf; 17-05-2010, 12:21.
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Seems now pretty much everywhere thinks that the 3DS/CTR will not be using Tegra 2 but a (likely heavily customised) SoaC solution from an unnamed Japanese company.
Sharp would be an 'obvious' choice. They do lots of nice System on a chip solutions and there's a good chance they're already providing the screen. If it is a Sharp solution, Power VR + ARM 8/9 Cortex would be a likely option (would tie up with the portable Gamecube rumours) . However, Nintendo aren't likely to make something off the shelf.
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