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    Personally, I have to say I agree with the general thrust of his argument.

    You only have to see how in the last year or so people have been much more inclined to jump on the 'iphone is gonna crush portables' 'It's the dev model for the future' 'All games should cost £50' etc etc.

    I'm sorry but it simply isn't. It's unsustainable and extremely weighted toward certain types and genre of games.

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      The only game im considering is Rayman 3D too, although ive finished Rayman 2 a couple of times before so im unsure as if i want to play it through yet again.

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        I'm totally with Reggie on that. I want real video games, not cheap browser game copies meant for my grandma.

        Oh, and btw isn't Angry Birds a total rip-off of the free Crush The Castle flash game? Now it's like the greatest thing in the world and it's adverticed on the Super Bowl? Makes me sick.

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          Angry Birds is nothing but a clone of dozens of other flash physics based catapault games, it really doesn't deserve the immense hype it gets.

          How much money would the average iphone user have spent on apps? £20?

          All the iPhone has going for it is the userbase size. Apple trudge out these statistics showing how the iphone is a better platform than the PSP. They're a bunch of crap. They include the people who've spent £60 buying Tomtom software or iFart or any number of non-gaming applications.

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            Most of the above is true, there are plenty of iOS games that are simply flash/browser converts. There are also many "real" games.

            The cheapness of iOS titles is causing the jew trend, but also £30 plus is too much for a game, heck even £20 is.

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              Originally posted by Baseley09 View Post
              The cheapness of iOS titles is causing the jew trend, but also ?30 plus is too much for a game, heck even ?20 is.
              I completely disagree. There are plenty of games (inc portables) I've paid ?30 for and have felt I've easily got my moneys worth and more.

              Honestly, how do you think these games get made? Out of the goodness of peoples hearts?

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                I kinda agree, I kinda don't.

                I see them both as two completely different slices of gaming pie.

                iOS devices do have some pretty decent, proper gaming experiences. It's not all cheapy crap games.

                Dodonpachi Resurrection, ESPGaluda II, Infinity Gene, Dungeon Defenders, Call of Duty: Zombies, Geometry Wars: Touch, Final Fantasy, Grand Theft Auto: Chinatown Wars, Ridge Racer, Ace Combat, Peggle, Puzzle Quest, Plants vs Zombies, Pac-man CE, Zenonia and Dead Space are all cases in point to me that iOS gaming isn't **** and represents a pretty massive value for money for the prices that you're paying for them.

                But I see DS and PSP portable gaming as something completely different, and as two totally different markets. I don't think iOS gaming is going to jeopardise the future of Nintendo or Sony at all.

                I like my iOS games because my phone is always with me and it's great to have quality games around with me wherever I am.

                I like my PSP and DS gaming because of the proper controls and the quality of what's released. There's no way something like DJ Max would work on an iOS device is there. Not properly anyway.

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                  The trouble with most of those games listed is they are one (or more) of 3 things:

                  -Cheap to make
                  -subsidised advertisements for 'main' games
                  -"any more money we can make from this game is a bonus" ports.

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                    Originally posted by gizmo1990 View Post
                    I completely disagree. There are plenty of games (inc portables) I've paid £30 for and have felt I've easily got my moneys worth and more.

                    Honestly, how do you think these games get made? Out of the goodness of peoples hearts?
                    CD's are £7.99, DVD's near on the same, Bluray is what now £14.99? Games need to be in line, I felt like I as getting ripped off buying new games, havn't done so in a few years because of it apart from PSN at maximum of £15.

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                      You can't compare music or movies to video games directly. If we do that then the advantage is massively in favor of games. A movie has content for maybe two hours (+extras maybe 30 minutes), a CD has content for about 30-60 minutes, a video game typically has content from several hours to hundreds of hours. Besides, you don't need 200+ people and $50 million to produce a CD.

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                        Originally posted by Guts View Post
                        You can't compare music or movies to video games directly. If we do that then the advantage is massively in favor of games. A movie has content for maybe two hours (+extras maybe 30 minutes), a CD has content for about 30-60 minutes, a video game typically has content from several hours to hundreds of hours. Besides, you don't need 200+ people and $50 million to produce a CD.

                        Well which is the larger, costlier production - motion pictures or games? By that value what say we of one single artist producing a masterpiece, do we value content, over effort of creation...probably.

                        You may not need that many people to create an album, but a block buster movie would far outweigh a videogame in terms of people involved.

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                          It also does far more 'units' so can afford to retail at a lower price (if you include both cinema receipts and then dvd and blu-ray sales)

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                            Mi
                            Originally posted by Silvergun X View Post
                            I kinda agree, I kinda don't.

                            I see them both as two completely different slices of gaming pie.

                            iOS devices do have some pretty decent, proper gaming experiences. It's not all cheapy crap games.

                            Dodonpachi Resurrection, ESPGaluda II, Infinity Gene, Dungeon Defenders, Call of Duty: Zombies, Geometry Wars: Touch, Final Fantasy, Grand Theft Auto: Chinatown Wars, Ridge Racer, Ace Combat, Peggle, Puzzle Quest, Plants vs Zombies, Pac-man CE, Zenonia and Dead Space are all cases in point to me that iOS gaming isn't **** and represents a pretty massive value for money for the prices that you're paying for them.

                            But I see DS and PSP portable gaming as something completely different, and as two totally different markets. I don't think iOS gaming is going to jeopardise the future of Nintendo or Sony at all.

                            I like my iOS games because my phone is always with me and it's great to have quality games around with me wherever I am.

                            I like my PSP and DS gaming because of the proper controls and the quality of what's released. There's no way something like DJ Max would work on an iOS device is there. Not properly anyway.
                            A lot of the games you list would play infinitely better with actual controls, not all but a lot of them. Like you say there are good games on ios but you have to make compromises to play them. And Apple will never bring out a dedicated gaming smartphone with buttons and such, it would be commercial suicide for them.

                            Popcap and quite a few other devs have spoken out about ios priceing being very prohibitive. Peggle being a case in point, until it was at that magic 59p price mark sales where pretty stagnant.

                            Then there's the other side of the coin how many ios games get the budget of say a game like god of war or metal gear solid on the psp, a lot of what ios offers is conversions or remake of successfully games where alot of the development has already been done.

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                              Originally posted by Baseley09 View Post
                              Well which is the larger, costlier production - motion pictures or games? By that value what say we of one single artist producing a masterpiece, do we value content, over effort of creation...probably.

                              You may not need that many people to create an album, but a block buster movie would far outweigh a videogame in terms of people involved.
                              Films generate revenue from box office, DVD & Blu-Ray sales, rentals, TV channels etc. Massively larger audiences than video games.

                              Musicians get money from CD sales, radio and TV play, internet services, licenced music, live performances etc. Again massively larger audiences than games.

                              Blockbuster games like GTAIV and Gran Turismo 5 probably cost a lot more to make than the majority of movies released in the world only big Hollywood productions cost more.

                              Oh, and games have never been cheaper than today. I remember when new SNES games cost something like £100 over here.
                              Last edited by Guts; 09-02-2011, 12:28.

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                                Originally posted by Lebowski View Post
                                Then there's the other side of the coin how many ios games get the budget of say a game like god of war or metal gear solid on the psp, a lot of what ios offers is conversions or remake of successfully games where alot of the development has already been done.
                                Which is one of many reasons why I really don't think iOS gaming has much of an effect in the portable gaming market, and why I think it's in a market of it's own.

                                I've downloaded over 200 apps and games for the iPhone since the app store launched, and spent silly money on it because the games are easily available for me to download (almost) wherever I am, and the portability factor is involved. Phone is always with me, i've probably spent more time playing the iPhone version of Dodonpachi Resurrection than i've spent on Mass Effect 2 which isn't bad for a few quid.

                                But I don't expect other 'proper' games to follow suit with the pricing because of this. It's no substitute for a proper handheld console at all.

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