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    Can you play it doing twosies? On a train? In 3D? I think not.

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      Seriously though, why would any serious gamer buy a street fighter game for a mobile device. As some people have mentioned above, it's a disaster and awkward to control, as well as wrecking your buttons.
      I see they've added on the bottom screen the option to do special moves with one press, not good.

      I suppose it's nice eye candy though.

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        I think at this point it's purely a front runner because of the lack of alternatives. I badly wish they'd had Kid Icarus ready

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          Now this gents. SSFIV 3DS can run in (I've made up the names..) beginner or pro mode.

          Beginner mode enables the screen buttons to facilitate easy supers or ultras.
          Pro mode only allows buttons.

          Over multiplayer (incl. online) you can decline people because they have beginner mode enabled if you choose.

          I take this from Ono's recent interview with Kotaku. (I can link later if I can be bothered..)

          The issue with the buttons? Yeah, I don't have much of an argument against that.

          Other than Dogg Thang's point:

          Can you play it [360 or PS3 version] doing twosies? On a train? In 3D? I think not.

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            One thing that nowhere has touched upon:

            How does it play DS games?

            Are they bordered? Upscaled? Rendered at a higher resolution?

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              Originally posted by Dogg Thang View Post
              Can you play it doing twosies? On a train? In 3D? I think not.
              Why would I want to when I can play it at home. On my sofa. With my arcade stick. In 1080p.

              I just think it's a really odd choice of game to put on the platform.

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                Why play any game on a handheld? The portable aspect is a big draw for some. You may not be into handheld games and that's cool but it's rare I get to play games at home, on my sofa, with my arcade stick, in 1080p. And I'm not alone. So for people like me, bringing games to a handheld is a good thing.

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                  I'm not saying I'm not into handheld games at all, Ghost Trick has barely been out of my DS recently.

                  The issue I have is with the practive of taking games from the home consoles and moving them to the handhelds even when the design of the game isn't suited to handheld play. SF4 is a game based around tight control and high framerate, and I fear that the 3DS version is going to lose the aspects that made that game so good in the first place.

                  I'm of the opinion that it's better to design your game for your target platform from the ground up. Make a 3DS game that suits the hardware rather than trying to shoehorn in one that doesn't.

                  I expect the review scores for this (and possibly DOA as well) will agree with me.

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                    I play SSF2 on my PSP quite often. I like playing SF when travelling as I can just jump in and out and it's still extra practice sessions that I wouldn't have if I didn't play it.

                    3DS is hardly an iPhone. It's got a dpad and six buttons, and as long as the dpad isn't as bad as the original PSP, we should be fine.

                    If I got a 3DS, I imagine SSF4 would be one of the first games I get on it, if only to reignite the relationship(we're separated at the moment), but I'm pretty sure I'll eat my words when it turns out the dpad's crap

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                      I really like fighters on handhelds, FWIW. You can generally get through the arcade mode of a fighting game in 15 minutes or so, which is ideal for a train ride or something.

                      It'll not do PSP Tekken numbers, but I'd imagine SF4 will do pretty well for Capcom.

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                        Originally posted by Flabio View Post
                        I expect the review scores for this (and possibly DOA as well) will agree with me.
                        And that will scientifically prove you right and any potential enjoyment I may get from the game will vanish the day those reviews are out.

                        Yeah, Billy, I quite enjoy SF Alpha 3 on my PSP too. I can't pull off moves that I could back on the bigger consoles so there's no doubt the system affects the game and yet, nevertheless, I find it fun to dip in and out of. And actually, considering the system, it doesn't play too badly at all. Whatever they changed between PSP Darkstalkers and this in terms of how the moves are recognised made a huge difference.

                        Oh, and Tekken Dark Resurrection works brilliantly on PSP too.

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                          Originally posted by Dogg Thang View Post
                          And that will scientifically prove you right and any potential enjoyment I may get from the game will vanish the day those reviews are out.
                          If you're just going to keep putting words into my mouth I'm going to stop bothering.

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                            My apologies. I was trying to make a point, albeit in a bit of a smarmy way (assuming 'smarmy' is actually a word). The point being that reviews agreeing with you does mean much. Neither critics nor mob rule equal true. And you'll find most of my mates agree with me on that.

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                              Fair enough. This is just one of those things where my opinion isn't the same as anyone elses. I'll shush about it now

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                                So you guys who play handheld SF, don't have a problem with controls? Poor dpads etc? Probably just me.

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