Low polygon models with fine detail through bumpmapping. I suspect the reliance on bump mapping is why the game looks so... Shiny.
The main problem is the generic backgrounds. C&C3 had higher poly models but also had distinctive backgrounds. Starcraft's generic 2.5D-ish metallic backgrounds give the game a slightly generic look.
The worry I have with Starcraft 2 is that they try to replicate starcraft1 in 3D without adding anything to the genre.
The main problem is the generic backgrounds. C&C3 had higher poly models but also had distinctive backgrounds. Starcraft's generic 2.5D-ish metallic backgrounds give the game a slightly generic look.
The worry I have with Starcraft 2 is that they try to replicate starcraft1 in 3D without adding anything to the genre.
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