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LittleBigPlanet 2 [PS3]
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Just read IGN's review and it seems to be a comprehensive expansion of the toolset for existing fans who stuck with the original who should be able to get a lot more out of the level maker now. Other than that though, and after the demo, it still seems pretty redundant for everyone else. Still, LBP is an industry media darling and it'll be heard about all through 2011 till the next GOTY lists where it'll be wrongly classed as one of the best platformers ever
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Originally posted by crazytaxinext View PostJust read IGN's review and it seems to be a comprehensive expansion of the toolset for existing fans who stuck with the original who should be able to get a lot more out of the level maker now. Other than that though, and after the demo, it still seems pretty redundant for everyone else. Still, LBP is an industry media darling and it'll be heard about all through 2011 till the next GOTY lists where it'll be wrongly classed as one of the best platformers ever
For me, LBP is a boring platformer, hiding behind cuteness.All the tools etc. don't appeal to me, but for those that ilove that sort of thing, LBP2 could be their heaven
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Edge and Eurogamer reviews:
Few games leave no room for a sequel. It makes for poor business and, let's not forget, while the intended destination …
It missed out on the big 10/10 from Edge this time.
I think the true scale of the advancement from LBP to LBP2 will only become apparent a couple of weeks after launch, when the community has pushed the tools into mad territory.
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For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.
My question I guess is, "Have they alienated a number of players by giving such emphasis to the creativity of LBP and as such will they lose sales?"
One could argue that from a success standpoint a game is judged by how quickly it appears in the Zavvi Mega Monday Sale (?16.99) or by how rapidly and to what extent second hand copies appear on the shelves of Gamestation.
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This is going to likely be reliant on having a long term tail sales wise, I think they were wise to delay it after LBP1 struggled at launch in the Xmas period though releasing against DC Universe Online, Mass Effect 2 and Dead Space 2 is still a tough spot for the game. They won't do it but I think LBP2 would have benefitted from launch simultaneously for purchase on the PSN Store for ?30
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never played it before might get this however one thing i have to ask is
is this and the previous game just a set of tools to make a game .I remember years ago all these game creators came out and the games that could be made were not that great
what i mean really is can the games made be as good as professionally made stuff
see i dont really have any desire to make anything i am just hoping the core experience (particulary the ready made stuff on disc) is good enoughLast edited by eastyy; 06-01-2011, 10:05.
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Originally posted by eastyy View Postnever played it before might get this however one thing i have to ask is
is this and the previous game just a set of tools to make a game .I remember years ago all these game creators came out and the games that could be made were not that great
what i mean really is can the games made be as good as professionally made stuff
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Originally posted by eastyy View Postnever played it before might get this however one thing i have to ask is
is this and the previous game just a set of tools to make a game .I remember years ago all these game creators came out and the games that could be made were not that great
what i mean really is can the games made be as good as professionally made stuff
For an indication of how good the user-made content can be, take a look at the Story Mode levels which come on the disc, or any of the trailers for the game. All of that stuff was made using the on-disc tools.
Originally posted by iloveannie View PostThis is all very nice but how about LBP2 and LBP2 Lite? I enjoyed the first game but never made any levels. I was happy playing them but I don't have the time (inclination) to invest in creating things.
My question I guess is, "Have they alienated a number of players by giving such emphasis to the creativity of LBP and as such will they lose sales?"
"Better creation tools" is not a great back-of-the-box feature.
However, I believe the gamble will pay off... The powerful new tools are going to ensure that the best creators are making amazing stuff, which will increase the value of the game for everyone.
You don't have to be interested in creation to benefit from a continual stream of cool free stuff.
As for LBP2 having trouble at retail... Yeah, it does seem to be a gloriously anti-commercial project, in more ways than one. That's part of what makes the series so delightful
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