I have played racing games since Chequered Flag on the ZX Spectrum and generally love a good racing game. However as the games get more technical and more open to personal competition on the internet, I find that I am absolutely rubbish at them.
Part of the problem is with games like Forza 3, a highly complex beast of a game with no explination of what to do. Coupled with the fact that online racing doesn't seem to allow factory preset races (in Public matches at least) and you have a boring OOT last-place experience, as everyone in the blinged up car suddenly leaves you in the dust.
Not really related to how to be better at Forza 3 (I think the game shoots itself in the foot far too many times to be called an amazing essential racer, although in this current gen its the only one so far), but does anyone have any guides (links) or top tips on how to become a better virtual racer?
I remember a guide was supplied in the original Gran Turismo, unfortuantely my copy was in Japanese, but I think the basics are generally timeless.
One thing I have noticed in Forza 3 are the braking lines seem to continue around the bend, whereas I thought you where supposed to break in a straight line and then turn into the apex of the bend, feathering the accelerator until you can go flat out.
Part of the problem is with games like Forza 3, a highly complex beast of a game with no explination of what to do. Coupled with the fact that online racing doesn't seem to allow factory preset races (in Public matches at least) and you have a boring OOT last-place experience, as everyone in the blinged up car suddenly leaves you in the dust.
Not really related to how to be better at Forza 3 (I think the game shoots itself in the foot far too many times to be called an amazing essential racer, although in this current gen its the only one so far), but does anyone have any guides (links) or top tips on how to become a better virtual racer?
I remember a guide was supplied in the original Gran Turismo, unfortuantely my copy was in Japanese, but I think the basics are generally timeless.
One thing I have noticed in Forza 3 are the braking lines seem to continue around the bend, whereas I thought you where supposed to break in a straight line and then turn into the apex of the bend, feathering the accelerator until you can go flat out.
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