Hopping in here based on a link in the framerate discussion topic:
We shouldn't worry ourselves with 'gameplay' processing speed. There's been some discussion about the gameplay still running at 30fps so there'l be more perceived lag? Gameplay calculations don't have to have any relation to the video framerate. Physics engines are often performing more calculations per second than the framerate. Forza 3 and the new F1 game for example both analyse the relationship between various bits of geometry much faster than 60 times per second.
We shouldn't worry ourselves with 'gameplay' processing speed. There's been some discussion about the gameplay still running at 30fps so there'l be more perceived lag? Gameplay calculations don't have to have any relation to the video framerate. Physics engines are often performing more calculations per second than the framerate. Forza 3 and the new F1 game for example both analyse the relationship between various bits of geometry much faster than 60 times per second.
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