What's the deal with Wonder Boy and Adventure Island? I played AI for the first time today in anticipation of the Family Collection re-release and thought it all seemed rather familiar.
And lo and behold I realised it was Wonder Boy but with Master Higgins instead of Shion and different music. All the enemies are the same, the levels are the same, almost pixel-perfect between NES AI and arcade WB.
So the question is, which came first and how/why did Sega/Hudson get away with it?
And lo and behold I realised it was Wonder Boy but with Master Higgins instead of Shion and different music. All the enemies are the same, the levels are the same, almost pixel-perfect between NES AI and arcade WB.
So the question is, which came first and how/why did Sega/Hudson get away with it?
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