Originally posted by Dogg Thang
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Gaming irks
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Originally posted by fishbowlhead View PostWhen level designers put the character in front of an in game object thats so laughably small even a child could step over, or a gap big enough a 50 stone man could walk through, yet the big slim character can’t.
This is just lazy design in this day and age.
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The thing that really bugged me about the one in The Last of Us is that the game is full of deadly creatures and this path over a small bush was one of the only times in the game you have direct line of sight to your destination and it’s totally clear. It was a short walk away. A nice little coastline stroll. But no, let’s take the deadly dark unknown sewers. Best case scenario you come out stinking of crap but, most likely, you end up very very dead. Who goes into sewers anyway? Why is this even a thing in games? When was the last time you went into a sewer?
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Originally posted by Dogg Thang View PostThe thing that really bugged me about the one in The Last of Us is that the game is full of deadly creatures and this path over a small bush was one of the only times in the game you have direct line of sight to your destination and it’s totally clear. It was a short walk away. A nice little coastline stroll. But no, let’s take the deadly dark unknown sewers. Best case scenario you come out stinking of crap but, most likely, you end up very very dead. Who goes into sewers anyway? Why is this even a thing in games? When was the last time you went into a sewer?
"Well that settles it, we'll take our chances in the maze."
"The Maze of Death?! What about the other door?"
"That door could be ANYTHING!"
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