Tell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
Tell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
I had a friend who always wanted to be able to play Super Puzzle Fighter II, but has been unable to play any version of it for this reason. This is a real screw-up, too, because from googling it, approximately 5% of the general public has significant colour-blindness. They've made a product where, due to an easily-fixed oversight, 1-in-20 people literally can't play it.
It's not unreasonable to suggest that by getting an artist to spend maybe a day fixing it on the next version they release, the game could make 5% more revenue. Hell, if they were to announce they'd done that, some people with colour-blindness would probably buy it on principle.
I'm only slightly colour blind and it's a real problem in Super Puzzle Fighter. I can see the colours but two of the colours (think it might have been the yellow and greens, can't quite remember) are so close that it takes me much longer to distinguish between them that it affects my ability to do well. And a palette swap option should have been really easy for that game.
I've just looked at some footage of Super Puzzle Fighter II and I'm in the same boat - I can just about tell the difference but only after several seconds of squinting at it, which I don't really have the luxury of doing! It's for this reason that my favourite block puzzler is Money Puzzle/Idol Exchanger, because the icons in that are simply numbered coins.
It comes up in non-puzzler games but less frequently - things like tiny coloured icon dots on maps or pickups on some shooters. It's frustrating because it's a very easy thing to fix at the developer end, but can make some games either slightly irritating or completely unplayable to the player. I don't even have it that bad, must be awful for some.
NBA 2K20 wanting me to make an account in order to start the game. Literally. The first screen is to select your DOB, the next screen has you enter your email address.
I know this is how things are these days, but this was only the trial version!
It brought back memories of me borrowing an Xbox 360 Core from work for a weekend, inviting mates over for multiplayer PGR3 and finding out I needed to make an account. Without an account, other players couldn't join as guests. In order to make an account, I needed an HDD or a memory card.
Tell you what I hate - the amount of block puzzle games I end up not being able to play due to colour blindness. It's usually due to mixing up dark blue/dark purple or yellow/lime green and it isn't always apparent. I was playing some Puyo Puyo game on the PS2 and was doing just fine until I'd got some way in and it started introducing new colours, one of which was too close to another for me to realistically separate it. Wish it was mandatory (or at least common good practice) to allow you to configure it in these types of games - I'm usually OK but I don't have it as bad as some.
That's insane, considering how many rely on colour. I've read articles lamenting the lack of support in games but not being colour blind myself(that I'm aware of), it's never been something I've noticed or looked for. I was impressed with Doom on PS4 and its range of colour options so I watched videos on YouTube. A common complaint I found was that support tended to be developed by people who weren't colour blind themselves.
Here's a petty complaint, but it's one that comes up more and more...
I hate when people say "the first Grand Theft Auto" and they're talking about GTA3. I mean the fact it says "3" in the title should be a clue. I really loved (and still do love) the old top-down games and the first one was hugely popular back in the day, but has somehow been airbrushed out of existence. It sold 3 million copies!
Also a fun and somewhat little-known fact, that's Trump Tower on the cover:
Video game legend Chris Roberts has spent seven years building "Star Citizen," drawing in money from
average gamers in the world's biggest crowdfunded project outside cryptocurrency. The game is still not done.
Kof All stars...if it was a console/ Pc scrolling beatem up it would be awesome but as a mobile game its urgghhh
when you start the sheer amount of popups trying to get you to buy stuff and the amount of menus and currencies is ludicrous and the "gameplay" could be good except a level lasts less than a min and the Touch screen controls are just not my thing at all not having the tactile feeling of which direction you are moving is such a pain
Kof All stars...if it was a console/ Pc scrolling beatem up it would be awesome but as a mobile game its urgghhh
when you start the sheer amount of popups trying to get you to buy stuff and the amount of menus and currencies is ludicrous and the "gameplay" could be good except a level lasts less than a min and the Touch screen controls are just not my thing at all not having the tactile feeling of which direction you are moving is such a pain
I'd back away. The core game of those titles is often something of an excuse; if you don't like the part with the menus etc. then you're usually not going to have a good time. That's why so many of them have buttons where you can let the AI auto-play at 4x speed.
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