Procedural generation was and still is in many cases my kryptonite, when it makes sense to have it like No mans sky its grand. but in many game the whole endless replayability is basically saying....here is the same few building blocks repeated over and over so while the layouts look different it still looks all the same.
I would much have well designed levels or perhaps a combination of design and procedural Like perhaps what Warframe does
I would much have well designed levels or perhaps a combination of design and procedural Like perhaps what Warframe does
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