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The vanishing of Demos is a real pain point for me.
I totally get why they’re gone as they cost money to make and the Publisher thinks of it as lost sales. But I used to adore monthly demo discs which eventually became downloadable demos, as they gave you a real taste of the game and as a kid with not much spare cash knocking about, they were entertainment in lieu of the main game.
The market is different now with free to play options and digital games are now (In sales anyway!) as cheap as physical games were in sales. But the ability to try something out, and realise it’s not for you but also, you may try something out of boredom, love it and then purchase the game itself, is a boon for the consumer and a lifeline for smaller games.
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Nintendo still throw out demos more often than not. There's a demo for Pikmin 4. They've not completely vanished. We have a stingy friend who's son only plays demos, free-to-play, and sometimes games he borrows.
I think the problem is that modern Western game development continues right up to the last moment with launch day patches and ****. Why would you want to publicly display your genuinely unfinished game? Back in the era of the 90s demo disc the games were usually fully complete and just awaiting their translation or pre-launch marketing push (of which the demo was a component of).Last edited by dataDave; 19-08-2023, 10:20.
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Originally posted by eastyy View PostThe whole Mortal Kombat 1 Preorder Beta thing was what got me thinking about it.....I still think this whole beta thing is a bit of a sham and to me they are just demos
My other gaming irk, day one edition, F off devs, just make your game, if its crap it will get left on the shelf anyway, patches later on or multi player maps wont fix it.
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Originally posted by dataDave View PostNintendo still throw out demos more often than not. There's a demo for Pikmin 4. They've not completely vanished. We have a stingy friend who's son only plays demos, free-to-play, and sometimes games he borrows.
I think the problem is that modern Western game development continues right up to the last moment with launch day patches and ****. Why would you want to publicly display your genuinely unfinished game? Back in the era of the 90s demo disc the games were usually fully complete and just awaiting their translation or pre-launch marketing push (of which the demo was a component of).
At least with Nintendo they still have (some) principles, you buy a cart, it’s working out the box in a finished state, no questions asked, no fear of that being blank cart or requiring a 100gig download.
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Originally posted by Wools View PostThe vanishing of Demos is a real pain point for me.
So if you want to "try" a game, you can buy it, try it, and refund it, if it doesn't run so well on your PC or you just don't like it.
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Originally posted by Asura View PostThere's another reason. It's because on Steam (in particular, though other stores have policies too) you can, no-questions asked, get a refund on any game you buy, provided you've played it less than 2 hours and have owned it less than 24hrs.
So if you want to "try" a game, you can buy it, try it, and refund it, if it doesn't run so well on your PC or you just don't like it.
I still look back to me being a kid and the £4.99 I saved up for each month to buy PC Gamer and Official PlayStation Magazine here in the UK, and then have a host of non-curated games to play through was a lifeline of fun for me. Reaching a highpoint during the 360 era, where mostly all games had a demo and could be downloaded, was just brilliant.
Although I mostly agree with the Nintendo sentiment, where they don't release broken games on day 1, some of you may have forgot that Nintendo have the grand sum of 1 console to release for. A lot of Western developers don't just release a game on their own hand made (Sorry, Chinese mass manufactured) console with their own hardware and software teams in-house. When you have multiple consoles and PC's to develop for, bugs will creep out or will be deemed to be fixed later. And let's not forgot the few Japanese developers who do go multi platform and don't always have stellar releases either. I wonder why?
I'm not a bitter, jaded QA Manger with several decades worth of Western games, apps and software under their belt, oh no.
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