How about a thread for bits of dialogue that make you cringe, piss you off or are just bad?
I'm not talking about Spoony Bards, whom bases belong to or any other famously bad localisations, but more regular pieces of dialogue. Either they're poorly acted, sound weird, are horribly out of character or present viewpoints that irritate you.
Examples to get things started:
HA HA HA (FFX)
A scene so hard it's become one of the most memorable parts of the game. Laughter is tough enough for actors, let along shouting it out.
"In your dreams, magical thoughts, all things are real unless you dream they're not" (Lunar : Silver Star Story Complete)
Has to rank among the worst lines in music history. That's coming from someone who loves the game and its music.
"AHA, is this our chance?" (Persona 4)
An example of a writer creating a line that simply can't be spoken without sounding clunky. A shame as I thought Chie's VA (and Persona 4's voice acting in general) was pretty good. It sounds awful the first time you hear it and doesn't sound any better by the 100th time.
I'm not talking about Spoony Bards, whom bases belong to or any other famously bad localisations, but more regular pieces of dialogue. Either they're poorly acted, sound weird, are horribly out of character or present viewpoints that irritate you.
Examples to get things started:
HA HA HA (FFX)
A scene so hard it's become one of the most memorable parts of the game. Laughter is tough enough for actors, let along shouting it out.
"In your dreams, magical thoughts, all things are real unless you dream they're not" (Lunar : Silver Star Story Complete)
Has to rank among the worst lines in music history. That's coming from someone who loves the game and its music.
"AHA, is this our chance?" (Persona 4)
An example of a writer creating a line that simply can't be spoken without sounding clunky. A shame as I thought Chie's VA (and Persona 4's voice acting in general) was pretty good. It sounds awful the first time you hear it and doesn't sound any better by the 100th time.
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