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Weekend games: It's time games said something more

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    Weekend games: It's time games said something more

    Guardian article

    Rhianna Pratchett says it is time the games world followed Hollywood's lead, and started commenting on the world around us

    Saturday October 4, 2003

    While the games industry struggles to be properly respected as the powerful entertainment medium it is, we are maybe overlooking something important; a feature that TV, films and books have enjoyed for a long time. We're missing a bit of social commentary in our games. We are used to seeing hidden (and not-so-hidden) messages about the state of our society and its future in other entertainment mediums. The dangers of unrestrained technology, scientific tinkering and Machiavellian politics are given regular treatment in our films and TV programs. But you won't see the subjects covered in games. Part of the problem, according to new media researcher Matteo Bittani, is that current coverage does not assess and pick apart games in the same way that films are judged, and they are not being looked at in terms of what they teach us about ourselves.

    "What we really need right now is new forms of game criticism that would change the way games are socially and culturally perceived," he told the recent European Game Developers Conference.

    Matteo, who also works on an Italian games magazine, holds the view that the games press in general is guilty of treating games as if they had no other relevance than being mere commercial products.

    Games are still being assessed by the same criteria of: playability, graphics, sound and longevity as they were 15 years ago, causing the analysis to just boil down to "technological determinism in full effect."

    "We need to pay attention not only to the games, but the gamers," explains Matteo. "How do they play? How do they act symbolically, culturally and politically with the games? We need to study games consoles as cultural objects, rather than dismissing them as mere devices. "Technology is never neutral. Games are not "just games".

    For Matteo, part of the answer to this problem may lie in drawing greater comparison between the works of game developers with the works of authors in other fields: "We need to compare Hideo Kojima with Mamoru Oshii. Will Wright with Will Eisner. We need to understand their role in shaping out culture."

    But this is by no means a problem that simply lies solely with the critical games press. Gaming has certainly managed to create its own equivalent of the Hollywood blockbuster, with highly anticipated games such as Half-Life 2 and Doom III boasting the latest technology and special effects to draw in the crowds.

    Whether these two will stick too closely to the blockbuster formula in terms of meaningful plot and intelligent content we shall have to wait and see. However, the potential of games as a medium for deliberately producing pertinent and intelligent thoughts regarding our culture and society is obvious, yet still very under-used by the game makers themselves.

    The only arena where games have managed to strike a particular cultural note is in the area of violent imagery, and how far this does or does not contributes to violent behaviour, which has been discussed in previous Online columns.

    The witch-hunt that games are enduring, one that has been rumbling on for years now, is reminiscent of the 80s "video nasty" outcry, when many films were banned for their violent content.

    But, subsequently, many of these movies have been released, which suggests that times and attitudes have changed for video - but not, it seems, for videogames.

    The untapped potential for games to contain more culturally-significant content (that goes further than merely depicting real-life war zones) implies a two-way process between the developers and the critics. Other entertainment forms have shown us that commenting intelligently on the world can be entertaining and innovative. Certainly the interactive quality of games has the potential to add a whole new dimension to this. So while being dismissed as being "just for kids" by much of the media, the fact remains that videogames are reaching millions of people of all ages across the world on a daily basis.

    The implications of gaming as a social phenomenon therefore cannot - and should not - be underestimated by developers or critics. [/color=darkred]

    #2
    All sounds a little pretentious to me. I shudder every time I read lines like "It's time the games world followed Hollywood's lead".

    'Hollywood' has been on a downward spiral since the 80's, with more and more modern films focusing on hype and special effects, over all else, with The Matrix being the most obvious offender. As far as I'm concerend, more pick-up-and-play gameplay games like Monkey Ball and Ikaruga is what the industry needs. Of course I enjoy some story-based games as well, but I find the ones that work best are titles like Zelda or Shenmue that have a totally different feel to modern US movies.

    Comment


      #3
      Movies and games are two different mediums and should be treated and regarded as such.

      As Max M correctly pointed out, Hollywood is in a very sorry state, producing movies that are stale and without substance.

      I shudder to think that the games world should follow Hollywoods lead, it would be a big mistake.

      Comment


        #4
        Haven't they seen MGS2?

        Comment


          #5
          Originally posted by Max M
          All sounds a little pretentious to me. I shudder every time I read lines like "It's time the games world followed Hollywood's lead".
          But that's not an actual quote from what Rhianna's written, and is a pretty misleading intro considering she's not just talking movies, but every expressive medium: books, comics, telly, art, etc.

          No-one's saying every game should be a heartbreaking work of staggering genius; obviously the most important property of a game remains how well it plays. But it needs appreciating - inside and outside the industry - that they can be so much more than throwaway entertainment, and a bit of humanity and social responsibility can compliment the gameplay experience. The games that do this (and there seem to be much fewer of them now than there used to, he says from his rocking chair) generally end up regarded as classics.

          And hey, it's not as if we're in any danger of running out of popcorn games to play if you don't feel like being deep and meaningful.

          Comment


            #6
            The gaming industry is mostly content starved, I believe. Technologically, there are advances constantly: crystalmap this, bumpshade that; we are led to believe that's all there is to beg for.

            Originally posted by Max M
            As far as I'm concerend, more pick-up-and-play gameplay games like Monkey Ball and Ikaruga is what the industry needs.
            Nothing wrong with these for what they offer, but you can't seriously be satisfied with games as a medium being limited to that.

            Originally posted by Sasuke
            Haven't they seen MGS2?
            I mean, you felt challenged intellectually or moved as a an individual soul?

            Originally posted by pikman
            I shudder to think that the games world should follow Hollywoods lead, it would be a big mistake.
            Why should we solely look at mainstream movies for a way to fulfill the medium's potential?

            Guys, don't get me all friggin' preacherlike, but I think if games are to evolve, developers and gamers alike need to look beyond what we already have, think outside the medium, think... bigger.

            I agree with what's being said in that article that games can deliver more than what we've seen so far: challenge our ideas of the world and ourselves and spark new ones, as well as encourage individual thinking as a whole. Very likely even more so than TV and books, for games sport that interactive potential.

            Comment


              #7
              Rhianna Pratchett its Terry (Discworld) Pratchetts Daughter. 8)

              Comment


                #8
                games should forget trying to copy movies so much. it hasnt worked a lot in the past and probably wont much in the future..

                games should be more like games. Their own thing. Pure gameplay like Super Monkey Ball. Or pure emotion/experience/instinct like ICO.

                failing that more games should take influence from books and comics. Comics are probably the closer to games than films, crossovers tend to be more sucessful - like beneath a steel sky back the mid 90's up until stuff like the new Judge Dredd FPS..

                Films tend to be limited by time, budget and what they can show. Books and games arent to the same degree. Books tend to be deeper, longer and dont rely on acting skills or the camera men and the same should be true of games. So more stuff like The Longest Journey and less like The Getaway would be good

                Comment


                  #9
                  I have no problem with games attempting to achieve more in the realm of social discourse. After all, we're not talking about "all" titles, just as the movie industry doesn't force us to all watch Citizen Kane. But the fact is, the movie industry at least HAS a Citizen Kane. Games have very little to fully round out the medium and the potential.

                  The problem with the game industry, as I see it, is that the money is there - too quickly. Why go out on a limb, risking time, money and stockholders to possible knee-jerk reactions from the community at large. It's not like we haven't had some marginal titles that has touched upon more significant themes in the world, humanity and the human condition. Especially if we open this up to other areas of gaming, such as the PC market.

                  Even more so with the import market, which has far more titles that deal with human emotion and what we would consider, "mundane". If we want to talk about Hollywood films as a comparison (if we must ) then I admit, video games have confined themselves to the "action" genre whole hog.

                  Where is the equivalent of the romance picture, the romantic comedy, the social commentary......only seen in the Japanese market place with Dating sims and coming of age stories such as "Boku no Natsuyasumi 2" (I fully recommend!). Trust me, the games are out there in all genres. The trick is they don't make money, move consoles and rarely get reviewed.

                  The stigma of "games are for kids" is over. Those kids have grown up. Unfortunately, the medium hasn't as much - and the "big kids" haven't asked for more substantive material - they only justify that playing the "kids" games is cool....even as an adult. I'm not against that, I think it's fine.....

                  But.....

                  More can be done in other areas. Nobody is saying to replace games with thought provoking titles.

                  Only to add them.

                  Nothing wrong with that. Have your cake and eat it, too.

                  Comment


                    #10
                    Seems to me that the girl only has a basic understanding that once upon a time there was Pacman.

                    Ignoring the Hollywood debate, games already do comment on social factors. GTA takes a big rib at American society, Manhunt looks to do the same, and countless other games I could list but I won't because everyone knows them already.

                    Again, she also misses the point of why games have become the scapegoat. It's interactive; you're no longer watching someone be killed, you're doing the killing. But if you go down the chip shop and try to Spinning Bird Kick someone because they pushed in line, then you have the problem.

                    Unresearched piffle, I say.

                    Comment


                      #11
                      Originally posted by hankwangford
                      Seems to me that the girl only has a basic understanding that once upon a time there was Pacman.
                      Well you 'seem' wrong then. Not only does Ms Pratchett know her stuff (do you know anything about her background as a writer apart from who her dad is and the fact she is female? - your sexist "the girl" comment is the key to your ignorance, I'd reckon) she is also currently the most promising of all the games-oriented critics that write for the mainstream press.

                      Comment


                        #12
                        Game Boy, I disregarded your comments when I read -

                        your sexist "the girl" comment is the key to your ignorance
                        Grow up. I would bet you wouldn't have even flinched if a man had written the article and he had commented "that man".

                        Jesus!

                        No wonder the world is ****.

                        And as for "Do you know who she is?!" WHO CARES?! I am not commenting on the article - But if a famous artist makes 10 fantastic paintings, doesn't mean the next one is guaranteed to be good. Even the very best can produce below par results.

                        Comment


                          #13
                          As regards cultural relevence and such, well that sort of game already exists but it's going to be the exception until some more good writers come into the industry.

                          What I would like to see first is stories that are properly integrated into the gameplay experience eg. Deus Ex, Halo otherwise the story usually feels like a bad excuse for everything that happens in-game.

                          Comment


                            #14
                            Originally posted by SharkAttack
                            Game Boy, I disregarded your comments when I read -

                            your sexist "the girl" comment is the key to your ignorance
                            Grow up. I would bet you wouldn't have even flinched if a man had written the article and he had commented "that man".

                            Jesus!

                            No wonder the world is ****.
                            I meant the same thing as you - the minute I started reading hankwangford's "that girl" I stopped taking his post seriously. And yes I would've flinched if he'd have said "that man" as well - no matter what sex the person, it's still a belittling and potentially judgemental sounding phrase.

                            I guess my post sounded really picky and arrogant - and I apologise for that - but to be honest I was trying to point out his own lack of knowledge; no one can claim that someone 'knows nothing about games' when they clearly don't know anything about the writer in question. Glass houses 'n' all that.

                            Comment


                              #15
                              A delete! A delete! My kingdom for a delete.

                              I should learn to stop posting in the first place.

                              Comment

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