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    Bungie Aerospace

    Unlock the secrets of mastering Trials Carry in Destiny 2 with our expert tips, strategies, and news. Dominate the game today!


    Also possibly alpha/beta signup for it here


    #2
    Hmm, maybe that's why they did that Space Combat section in Reach... (going off the Latin motto on that page, it's something spacey).

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      #3
      Really liking the name and the design of that site. Would love to hear that the space combat parts in Reach is a sign of things to come after all. It's been too long since a proper space combat sim

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        #4
        Apparently the trademark was filed many months ago and the details of it suggest that it is actually a new game engine.

        Perhaps they are planning on selling it to studio 343
        Last edited by EvilBoris; 20-11-2010, 11:59.

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          #5
          Bungie aren't known for their game engine though are they?

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            #6
            Not graphically, but the Halo engines have can handle a fair amount of stuff

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              #7
              343 have a pretty decent team themselves, doubt they'll be thinking about buying an engine in.

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                #8
                It's a bit harsh to criticize Bungies game engines. They make games that play very well with good audio and AI. Not to mention the great lighting seen in ODST and Reach. I think it's more that the art style of the Halo universe that has let them down recently.

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                  #9
                  I didn't criticise their engines. It's just not the thing you think of when you think of a Bungie game. The sum of the parts is what makes the Halo games great isn't it? The way it all comes together. I must admit, I was thinking graphics engine rather than say online matchmaking or whatever.

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                    #10
                    So, it's not a game at all but a foundation to support and nurture indie games developers.

                    1200 POINTS! WHAAAT

                    Creators of Halo Establish Bungie Aerospace

                    Bungie Ignites Commitment to Independent Developers

                    Bellevue, WA (PR Web) June 30, 2011 – Today Bungie launched the first phase of a new venture, Bungie Aerospace, created to help independent developers create brilliant mobile and social games. Bungie Aerospace will give studios the creative freedom and the resources they need, like access to the Bungie.net platform and an audience with the incredible Bungie community, to launch their entertainment experiences into orbit.

                    “Bungie has always been passionate about making and playing great games, regardless of platform,” said Pete Parsons, Bungie COO. “Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, we are in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers.”

                    Bungie Aerospace’s first official partnership is with Seattle-based developer Harebrained Schemes, helmed by Jordan Weisman, the creative mind behind Halo 2’s “I Love Bees” Alternate Reality Game, FASA Interactive, Wizkids, the MechWarrior and Shadowrun universes, and dozens of other creations and companies. The studio’s first mobile gaming title, "Crimson," is set to launch this summer on iOS and Android devices.

                    More details about Harebrained Schemes' first mobile title developed under the Bungie Aerospace banner will be available in the weeks to come.

                    About Harebrained Schemes
                    Harebrained Schemes is a small group of wildly talented people, crammed into a closet, making whatever cool thing inspires us next.

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                      #11
                      Well that's going to be curshingly dissapointing for a lot of people...

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