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    #46
    Originally posted by monomaniacpat View Post
    Alright I've emailed them about this non-publication of reviews. Let's see if we get a response.
    Didn't see this post. But seems somebody on RLLMUK has done the same thing.

    Edge 220, page 83. "We couldn't review Halo: Reach within these pages because we weren't able to spend enough time with it." Cue a behind-the-scenes explanation about the issues games journalists now face with publishers looking over their shoulders when reviewing the biggest releases. Later in t...

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      #47
      Originally posted by Flabio View Post
      Even if you really took your time and did absolutely everything you can in Fable3, you'll still get more hours out of Fallout New Vegas. They've just built a much bigger game.
      I don't see why this is a problem necessarily. It could be if Lionhead had built up a narrative and failed to bring it to a satisfying conclusion, or failed to fully develop their concept. Would you say that's the cas? To me, an 8 hour playtime is a positive reason to pick the game up.

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        #48
        Originally posted by monomaniacpat View Post
        I don't see why this is a problem necessarily. It could be if Lionhead had built up a narrative and failed to bring it to a satisfying conclusion, or failed to fully develop their concept. Would you say that's the cas? To me, an 8 hour playtime is a positive reason to pick the game up.
        I wouldn't say 8 hours was particularly good for an RPG like game to 100%. 8 hours for a main quest sounds quite reasonable to me provided it has a good chunk of side quests to back it up with.

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          #49
          Originally posted by Prototype View Post
          Didn't see this post. But seems somebody on RLLMUK has done the same thing.

          http://www.rllmukforum.com/index.php?showtopic=235059
          He makes much the same points as I did. However, although I like the way he's written it, I can understand why they might not take the time to respond to it. It's a little bit too idiosyncratic and verges on being aggressive. For those reasons, I think he shouldn't be surprised when they don't publish it.

          I'm not expecting them to publish my email ? I didn't write it for that reason ? I'm genuinely curious to get an answer, so I hope they do write back.

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            #50
            Originally posted by Daragon View Post
            I wouldn't say 8 hours was particularly good for an RPG like game to 100%. 8 hours for a main quest sounds quite reasonable to me provided it has a good chunk of side quests to back it up with.
            The main reason I don't play RPG-like games is because they're interminably long-winded.

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              #51
              I can't justify paying between 35 and 50 quid for a game that can be beaten in pretty much a single sitting, such as arcade titles and beat em ups. As I'm not a 'renter' I tend to wait for them to reach the bargain bins, even if every other aspect near perfect. Of course if there's a good online component then I think differently.

              That's why I'll generally only go for the rpg type games this gen. Far too often developers will get the idea that it's a good idea to knock 5-6 hour long main games and not support them with additional content (I'm looking at you Force Unleashed II). Despite being a massive SW fan, it's a below 20 quid buy for me that one.

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                #52
                Originally posted by monomaniacpat View Post
                The main reason I don't play RPG-like games is because they're interminably long-winded.
                This is an interesting point though, because they don't need to be. A lot of the larger RPG style games that have come out recently seem to allow you to focus on the main storyline and complete the game in around 10 hours - which is a good length, but allow countless more hours via side-quests and exploration.

                Personally I think this is a great approach, because it offers something for everyone. Problem being, as a developer, would you really want to pour your life and soul into a game that only a very small percentage will see any great deal of? Must be a difficult decision to make. :/

                Sorry, off on a tangent there.

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                  #53
                  Fable III's worth playing, it is a touch short but it's bursting with charm and has plenty of side-quests to delight in. It's just disappointing compared to the previous games, I'm confident it'll be patched soon (Fable II was quickly patched) but it's more than playable in it's current condition.

                  I believe there's a batch of DLC coming out tomorrow including a new quest, outfits and dyes which I'm sure will please some, but I find it rather cynical. I'd love to know if they've been working on the new quest since the game was released or whether it was completed pre-release. As for not including a black dye in the finished game then releasing it on the Marketplace to buy, there's no wondering about that... it's simply shameful.

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                    #54
                    Well, the DLC for 3 was (accidentally I'm sure) available on Marketplace day one.

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                      #55
                      Haha. I guess it was ready pre-release then. Oh well, no sense in moaning about it I suppose as this is where gaming is right now and unless everybody boycotts suspect DLC (which they won't) then it's the way things will stay. Ho hum.

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