Well no. But I was playing SCII last night on the Weapon Master mode and although very good, it was lacking an idea i've had for a fighting game for a long while.
Why is the weapon master mode not a fully fledged RPG? With NPC's and REAL towns you have visit instead of just reading a story which gets a little tiring after a while. Everytime you have to battle someone, instead of a turn-based battle , the game simply turns into the well known fighter perspective. SCII already has the exp points, you can buy things from A shop. Surely a 3D engine could be implemented to take advantage of this superb idea?
Namco, listen up. You have the chance to do something very special with the inevitable next installation. Why not employ the expertise of Square-Enix?
Why is the weapon master mode not a fully fledged RPG? With NPC's and REAL towns you have visit instead of just reading a story which gets a little tiring after a while. Everytime you have to battle someone, instead of a turn-based battle , the game simply turns into the well known fighter perspective. SCII already has the exp points, you can buy things from A shop. Surely a 3D engine could be implemented to take advantage of this superb idea?
Namco, listen up. You have the chance to do something very special with the inevitable next installation. Why not employ the expertise of Square-Enix?
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