The patent covers a “breakthrough” technology where video games run on remote servers in data centers and users with a broadband-connected device — such as a TV, PC, Mac, or mobile device — can instantly play the highest-performance, new-release games with no discs, no downloads and no hardware upgrades.
U.S. patent No. 7,849,491 listed Perlman himself as the inventor when it was originally filed in December, 2002. That was shortly after he began work on the technology, which finally launched as an online gaming service in June. OnLive also anticipates receiving additional related patents from patent offices around the world. The patent was granted last week, showing just how far behind the patent office is in acknowledging inventions.
U.S. patent No. 7,849,491 listed Perlman himself as the inventor when it was originally filed in December, 2002. That was shortly after he began work on the technology, which finally launched as an online gaming service in June. OnLive also anticipates receiving additional related patents from patent offices around the world. The patent was granted last week, showing just how far behind the patent office is in acknowledging inventions.
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