I certainly don't expect photo realism in video games, but in all honesty part of Oblivion's major draw for me (if you can call it that) was the look of the thing. It felt alive - I felt like I was actually running through a forest as I was doing it in the game, exploring a musty old crypt or dungeon as I was doing it in the game, and those lighting effects for the time were quite brilliant.
It's always important in my mind to maintain some degree of visual prowess to immerse you into the experience, but of course at the end of the day the gameplay must come first with everything else second.
It's always important in my mind to maintain some degree of visual prowess to immerse you into the experience, but of course at the end of the day the gameplay must come first with everything else second.
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