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Best interpretation of Monaco track?

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    Best interpretation of Monaco track?

    I've always felt that the Monaco street circuit to be a good measure of how good a racing game is in terms of accuracy.

    I was playing Circus Drive last night and came across probably the best interpretation of the course yet.

    It manages to convey the undulating course more than any other racing game (F1 or not) that I have tried. Even F1 GP 4 on PC does not get it right IMHO. Only problem on CD is that it is raced in the opposite direction in this game.


    What game you you think does Monaco best?

    #2
    I thought it was very poor, it's way too wide in some places, but the thing with CD is that it's not recreating the GP circuit as such, but a whole area of Monaco. Probably the best interpretation of the circuit I've come across is in Melbourne House's Grand Prix Challenge.

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      #3
      It was wide, yeas but I found it to be much more convicing than most other racing games.

      Haven't tried GP Challenge yet.

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        #4
        Toughie, but I reckon perhaps Cote d Azur on GT3. I couldn't really vouch for how accurate the track is because I've not been there, but in racing the various Polyphony F1 cars there, it just feels the most accurate you know.

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          #5
          Racing Simulation 2: Monaco GP tbh! :P

          I don't think many games do a v good job of Monaco, they always feel "fake"

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            #6
            I enjoyed the monaco circuit in F1 world GP on the n64 alot.

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              #7
              I would also say that GT3 has the best version I've played.

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                #8
                Originally posted by TEZBEK
                I enjoyed the monaco circuit in F1 world GP on the n64 alot.
                Indeed, but it wasn't till the F1WGPII remake that used the expansion pack to up the framerate and speed that it it felt real. I used to play it with a rumble wheel and pedals and it felt great.

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                  #9
                  Originally posted by charlesr
                  Originally posted by TEZBEK
                  I enjoyed the monaco circuit in F1 world GP on the n64 alot.
                  Indeed, but it wasn't till the F1WGPII remake that used the expansion pack to up the framerate and speed that it it felt real. I used to play it with a rumble wheel and pedals and it felt great.
                  Its probably the only F1 game ive ever put a lot of time into. I cant get used to other brands now

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                    #10
                    Melbourne House's Grand Prix Challenge.
                    yes.

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                      #11
                      I saw a R:Racing Evolution trailer and although its not using Formula 1 cars, the Monaco track looks true to life. Very realistic.

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                        #12
                        The only possible way of knowing how 'good' the interpretation is if you have raced in Monaco yourself in race conditions to feel every camber and gradient change. If not, it's impossible to know how good the translation is technically.

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                          #13
                          Unless you watch races there extensively. It's possibly, through gawping at F1 all the time, to identify if the track is narrow where it should be, has bumps where there should be bumps etc. This is why I nominated GT3, for the above.

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                            #14
                            I agree that you really need to have raced around the circuit to be fully accurate in deciding the best interpretation. However, as Super Stu says, after watching F1 from multiple angles for many years, GT3 seems to accurately map all the subtle changes in height and camber that are obvious to the observer.

                            I am going to have another go at the Melbourne House game to check how well they did it there. I don't remember be as impressed as in GT3, but I'll take another look.

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                              #15
                              Played GP Challenge last night to check out the Monaco track again. It is certainly very good and appears to have all of the obviously bumps, rises and cambers of the real surface, but I still don't think it graphically competes with the GT3 visuals. I found it quite hard to judge distance on a few corners, which is something I never have in the GT games.

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