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Game prices VS growth of the medium

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    Game prices VS growth of the medium

    This topic has been touched upon many times in different threads, but I think it is such an important one that it deserves it's own thread. Especially in these days as game prices differ more than ever. You have iPhone games for less than a pound, and Call of Duty: Shoot the Terrorists - Useless Swag Edition" at 150?.

    Pricing a game is a tricky thing. You must price it high enough to generate enough income to make a profit on the project, and low enough to sell the largest amount of units. That's the basics. But there are more factors to consider. Today we have a higher percentage of reselling games than ever before, not to mention the DLC craze going on at the moment. Users should feel satisfied at the amount of content they get for their buck, but should not get content enough to decrease their buying habits.

    A popular criticism is that games are basically to expensive, at their usual 40-60?. They have been compared to movies and cd's - which are other forms of digital entertainment also delivered in the form of a disc - retailing for under half the price. A usual - and logical - respond is that a game usually gives many hours more entertainment than what a movie or cd does, thus redeeming the difference in price. Another argument is the rising costs of game development. A normal high profile game easily costs several millions to make, a lot more than the production of a cd, and around or exceeding most popular movies. But all of this vary greatly from product to product.

    Which brings me to the next scenario. Just Dance 2 could not have cost more than a fraction of Mass Effect 2 to make, yet retails for about the same price. Should the prices of games be determined by their production cost? Or by their value in terms of hours of entertainment provided?

    Games on the iPhone are priced from less than a pound an upwards. Many low priced games have been smashing successes much thank to their low price. But is it healthy for developers to offer their games at such low prices? I'm gonna quote myself for a second here, as I wrote something related in a different thread:
    In the short term; sure. But that's only due to how new the platform still is. In two to three years iOS will be flooded with cheap games. We see much of this effect already. The games that make it we all hear about (Angry Birds, Doodle Jump), but they represent an extremely small amount of the total available games. For every success story, there are thousands that don't get popular.

    I think this price point creates a very dangerous situation for the industry. People will start expecting games to cost less than 10?, and the sales of higher priced games will dwindle. For developers to make a profit of a sub 10? game, costs must be cut. The result is simpler, shorter games. Microtransactions will be even more important for the developers, so we will be faced by entry games, or the first of many parts of that particular game. Not a good direction I think.

    Another side effect of such low prices, is that people will get too impulsive in their game purchases. Their reasoning will be that it is such a small amount of money, that it wont really matter if it's any good or not. This will create a mentality that views games as disposable. People will get less invested in games, play them for shorter periods of time before moving, buying more games, but ultimately for less money than they used to. Their patience will get smaller as they experience so many more games than before, and will in lesser degree want deep experiences, as it often has a learning curves. Simpler games will be demanded. I think we have enough of them.

    Bonus section:
    I actually experienced this effect myself when I was around 13. Had gotten my PSX chipped, and had access to pretty much any game I wanted. Ended up playing them less than a couple of hours each, before moving on to the next. In the end, none of them felt appealing. I stopped pirating games a year or two later.
    I have a pretty clear stance on the subject that I hope didn't shine through in this opening post, as I want all of you to chime in with your thoughts about this very important topic.

    #2
    I thought there would be a graph showing the relationship between price and sales with a title like that! I think you, or someone at least needs to get on that.

    Obviously in films, how much it cost to make doesn't seem to affect the price, nor does the length of the film, something like "It's a trap!" is about 40mins long and costs as much as films that are over 3 hours long.

    It'd be nice if the price of the game reflected the costs and length of the game, but quality is the main thing and you can always wait for a price you deem worthy for the game, which most of us tend to do I think.

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      #3
      I want quality games, if that means paying top dollar for those titles then I'm happy to do so.

      I don't want games to go the iPhone route where the games get so cheap we end up with quick buck shovelware. I wholly support DLC - if that is a means to keep the income as close to the dev teams and out of the distrubution chain I'm happy.

      A little bizarre is the fact the game I have enjoyed the most over tha lst 12 months cost me ?7.50 brand new - Mass Effect 2. Feel a little guilty about it as I woudl have happily paid ?50 for it - although I didn't think that before I bought it for cheaps. I'll be buying the DLC (which I think will actually cost me more than I paid for the whole game!) and will buy ME:3 at launch, at launch price.

      Gamign wise and price wise we have never had it so good. Long may it continue.

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        #4
        Alex WS you are posting a lot of GAMING ISSUES man (not a bad thing).

        I don't think anyone can really complain about the price of home releases being in the 40 quid area, considering the astronomic budgets and expected high end graphics and audio. People do but it's ridiculous when the price falls so rapidly second hand anyway (except with a few games, e.g. excessively popular games like CoD and Mario Kart).

        Where I think there's more wiggle room for price is in handheld games - 34.99 for Ridge Racer 3D seems a bit bloody rich compared to the 2.99 or whatever that the iPhone game it's based on sells for. I'm not advocating a race to the bottom but some balance is needed.

        I think a lot of these issues will be sorted out as distribution moves online however, as it inevitably will. Steam is the model for this kind of stuff - weekend deals, bundle deals, actual rewards for the customer rather than the punishment of paying full price for something that isn't even tangible.

        EDIT: I don't think you can criticize Just Dance 2 for costing far less to make than Mass Effect 2 yet retailing for the same price. If they can get away with it (and quite clearly, they really really can) why wouldn't they? People focus too much on how much stuff cost to make. Blair Witch is still one of the most profitable movies of all time but no one feels that it was unfair they got away with charging the same $10 for a ticket as Titanic when the movie cost a fraction as much to make.

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          #5
          Does Just Dance 2 use licenced tracks, or is it cheaply done cover versions? Music licencing is frighteningly pricey.

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            #6
            As for games being Too expensive, one thing people forget is inflation. A game costing £40 in 2002 should cost close to £48 if you take inflation into account.
            Add onto that the RRP of a new game on the whole is cheaper than it was 9 years ago I'd say we are getting off quite lightly

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              #7
              Originally posted by Alex WS View Post
              A normal high profile game easily costs several millions to make, a lot more than the production of a cd, and around or exceeding most popular movies.
              Hey? lol. Think you've got your figures well wrong there. Film costs are massive compared to games. If by "popular movies" you mean any reasonably budgeted mass market movie, you've got to be looking at an average of around $120m and another $50m for marketting. If you're talking "popular movies" like this years Transformers 3, POTC4, those kind of things, you can double both of those figures.

              Game prices are stupidly high. Games need to hit ?20 day one, then you'd see the market really take off. Trouble now is, if anyone were bold enough to try that, you'd be undervaluing your product in a crowded marketplace and average consumer would quickly dismiss it; "Cheap price, must be ****".

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                #8
                Ay, we all go low or nobody does.

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                  #9
                  But then again, even if some games did half their price to £20, it might not sell more. Something as huge as Call of Duty sells enough copies as it is. Would halfing the price actually double the userbase? I wouldn't think so.

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                    #10
                    I just would mean more people would give it a go. Then again people buy 100quid helgast halo helmet statue ladened versions of games, including the 44.99-49.99 mw2. Yes you could possibly get it for 25 from a supermarket if you were lucky but trust me when I say I sold more than enough copies at full rrp of MW2, that shows that a 20quid rrp will NEVER happen this Gen or next. As said has to be all commitment from all parties and that will never happen.

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                      #11
                      Originally posted by Matt View Post
                      Hey? lol. Think you've got your figures well wrong there. Film costs are massive compared to games. If by "popular movies" you mean any reasonably budgeted mass market movie, you've got to be looking at an average of around $120m and another $50m for marketting. If you're talking "popular movies" like this years Transformers 3, POTC4, those kind of things, you can double both of those figures.
                      I'd guess that MOST films in the world are made with a shoestring budget of a few thousand dollars at most. Only the biggest Hollywood films starring superstars, cost hundreds of millions to make. So games like GTAIV or GT5 are easily comparable with movie budgets, after all probably less than 1% of films are those huge, box office magnets.

                      Personally, I'm happy enough with the game prices of today, after all they're a lot cheaper than back in the SNES/N64 days and thanks to easy internet shopping I can order games for the fraction of the price I would have to pay at the local supermarket.
                      Last edited by Guts; 28-02-2011, 13:56.

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                        #12
                        Originally posted by Guts View Post
                        I'd guess that MOST films in the world are made with a shoestring budget of a few thousand dollars at most. Only the biggest Hollywood films starring superstars, cost hundreds of millions to make. So games like GTAIV or GT5 are easily comparable with movie budgets, after all probably less than 1% of films are those huge, box office magnets.
                        You could say the same about MOST games then couldn't you - PC shareware, freeware, iPod stuff, etc.

                        The OP used the key differentiator "popular". Popular would mean mass market, and mass market means mass money.

                        I also think you'd be quite surprised at the number of films that cost above $100m once you factor in marketting. It's not only one or two.

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                          #13
                          if game cost 20 pounds publisher might get 7 pounds and if game cost 40 pounds they might get 18 pounds. So where the motivation for them to cut it.

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                            #14
                            Everyone involved with making games wants a good standard of living. The people at the top, though, want to be rich. All the desire for big houses, fast cars, and other luxuries.. means the consumer has to be charged high prices. Publishers talk about development costs etc... but at the end of the day.. it's all about making as much profit as possible. They'll charge as high a price that they can get away with.
                            As long as people buy games for full price during the launch period, then we'll always have high pricing for software and hardware. It's down to consumers to make a stand and to not buy stuff.. for pricing to come down.

                            Nintendo are a greedy company. In the business world, other business people respect the way Nintendo do business, and envy them. The most greedy business people set the benchmarks - and therefore create a culture of greed. The DLC side of gaming is another manifestation of extreme greed. The business people running the software industry enjoy taking every last penny from people.

                            People talk about pricing and inflation etc.. If EDGE magazine was ?10, hardly anyone would buy it. It costs ?4.50, and back in the 90s I think it cost ?3.50. If I listened to all the talk about inflation, I'd expect EDGE to cost ?15. People know what a reasonable price is. ?30-50 for a game is too much, but people justify spending that amount.

                            I'm sure Modern Warfare would make more than enough money for Activision if it cost ?20. All the business people, from the publisher to the retailer, are extremely greedy. It's down to consumers to stop feeding this greed. I don't know why so many gamers defend the greed and are also willing to believe propaganda about why pricing is high.

                            I remember when publishers said the high price of cartridges was to blame for the high pricing of games. Then cd gaming took off( a medium that costs pennies) and publishers then made excuses about games being more complicated, as a way to justify the pricing. There are always excuses.

                            Now that the industry is mature, and there are more gamers than ever across both sexes and all age groups, I think gaming should be much cheaper. The only reason it isn't, is because business people take consumers for mugs, and sadly...most of them probably are.

                            Comment


                              #15
                              Originally posted by Leon Ahoy! View Post
                              Now that the industry is mature, and there are more gamers than ever across both sexes and all age groups, I think gaming should be much cheaper. The only reason it isn't, is because business people take consumers for mugs, and sadly...most of them probably are.
                              Quoted for truth. Too many gamers are mugs, mugs with more money than sense, mugs who, through their actions, see every gamer paying more then they need to.

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