Interesting concerns.
1. There's no way to guarantee bandwidth so robbing a bit for voice chat is neither here nor there. Most multiplayer games have voice chat support anyway
2. I'd have thought that the OS-reserved SPE would have been capable of processing system wide voice chat. There's enough juice there to run a small OS and games must give up that SPE if requested to do so.
I agree there are technical issues but nothing to indicate that it could never happen.
Xbox had voice chat in every game but they managed to allow a layer on top of that for private part chat and stuff. No reason Sony can't shoehorn it in to PS3. I think it comes down to whether Sony want to do it or not really.
1. There's no way to guarantee bandwidth so robbing a bit for voice chat is neither here nor there. Most multiplayer games have voice chat support anyway
2. I'd have thought that the OS-reserved SPE would have been capable of processing system wide voice chat. There's enough juice there to run a small OS and games must give up that SPE if requested to do so.
I agree there are technical issues but nothing to indicate that it could never happen.
Xbox had voice chat in every game but they managed to allow a layer on top of that for private part chat and stuff. No reason Sony can't shoehorn it in to PS3. I think it comes down to whether Sony want to do it or not really.
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