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    Gran Turismo 3 - Initial release vs Platinum Release...

    Don't think this needs to go in PAL gaming as its more a question about the game and not the PAL version in particular.

    So, I borrowed GT3 platinum release off a mate at the weekend and have found myself, for some strange reason, hopelessly addicted to it (so much so I now have my own copy sat at home, thanx to Treble).

    But, one thing I have noticed is the AI, or rather, how much better it seems than I remember it and it got me thinking.

    Did they alter it slightly after the pummeling it got when it was first released for the platnium version?

    When I first played it, I saw that cars followed a very preset line, would just ram you rather than overtake if you were in their programmed line, would never take corners too fast, never spin out, never brake too late and skid off the course at corners or going down straights or even try to overtake other cars.

    All this I have now seen in the few days I have been playing it. Cars braking too late for corners (actually two did it once in front of me last night as they were both trying to get in front and I whipped through on the inside to take 1st place) and skidding off the course, cars coming up behind you and actually moving around you, off the racing line to pass and when I go to block them they swing back the other way, looking for a way round, cars driving too wide and chewing up dirt on normal straights... All of this I never experienced on the first time I played it on the original release.

    So, did they tweak the AI for the budget re-release?

    Anyone know?

    #2
    I never noticed that with my Platinum copy...
    They just follow the lines.
    What track were you playing it on and where in the game, etc.
    Or was it all over?
    I wanna have a go!

    Comment


      #3
      Well, I'm still in the beginners cup, so maybe that had something to do with it (except the aggressive overtaking doesn't really fit). Places I've witnessed it, the home straight on the Rome course, the first right hand turn off the home straight on Apricot Ridgeway (or whatever its called), midfield, Grand Circuit (the track from the first two GT's where the longer version takes you through the tunnel and then over the suspension bridge)...

      Quite a few places really. It just jarred because from my first foray with GT3 some time ago, the AI seemed laughably bad. But now, although not brilliant, seems better.

      Who knows.

      Comment


        #4
        I've got the org. release and it behaves the same as you describe it.

        I can't see Sony changing something as fundamental as that for a budget re release, maybe for a different regions version (like with auto modellista) as that would get a proper review.

        Comment


          #5
          Aye, tankplanter is right - it's exactly the same. All this talk of "bad" AI is just fanboy bull****, mostly from people who haven't played it

          Comment


            #6
            Originally posted by Commander Marklar
            Aye, tankplanter is right - it's exactly the same. All this talk of "bad" AI is just fanboy bull****, mostly from people who haven't played it
            But I did play it, fairly considerably, and the AI was atrocious in that the other cars didn't race so much as drive round the track like it was scalextric.

            This is not the same as I have experienced in the last few days of playing. I was simply positing the question as to whether, as Konami did with Silent Hill 2, they had had a little tinker with it to improve this feature of the game.

            No fanboy malarkey here, thank you very much.

            Comment


              #7
              Originally posted by Commander Marklar
              Aye, tankplanter is right - it's exactly the same. All this talk of "bad" AI is just fanboy bull****, mostly from people who haven't played it
              The AI is poor. I like GT3 and I have played it a lot (with the GTForce wheel of course) and there are many great things about GT3, but the AI is not one of them, its by far the weakest aspect of the GT series.

              Comment


                #8
                I have to agree with the captain tbh.

                But there have been improvements made to platnum games in the past. Notably Tekken 3 was MUCH faster on re-release.

                Comment


                  #9
                  Originally posted by saif
                  I have to agree with the captain tbh.

                  But there have been improvements made to platnum games in the past. Notably Tekken 3 was MUCH faster on re-release.
                  I always thought that was an urban myth. remember reading it on Digitiser years ago but dismissed it as nonesense.

                  Comment


                    #10
                    Indeed urban myth.

                    Im 99% sure that not one PS2 or even Playstation platinum rerelease has been added to/changed at all, apart from the packaging.

                    Comment


                      #11
                      If you follow behind an AI car for a few laps, you'll notice that it takes exactly the same line through each corner every time...

                      Comment


                        #12
                        Originally posted by ThoseOfTheUnlight
                        Indeed urban myth.

                        Im 99% sure that not one PS2 or even Playstation platinum rerelease has been added to/changed at all, apart from the packaging.
                        Silent Hill 2.

                        Comment

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