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What is the biggest flaw you have ever seen in a video game?

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    #31
    Originally posted by nips
    Super Monkey Ball.

    How come the monkeys always fly off upwards from the completed level towards the next level, but then always fall from above and land on the next level?

    It doesn't make any sense...
    they just fly very high, past the next level, so they can look cool while also confusing you as they drop onto the next level

    oh...and best flaw? Maybe the square wheels in ETM? *retarded*

    But is snaking really a bug/glitch...maybe a design flaw asin they shouldn't have put it in, but surely if you don't like it--don't use it....

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      #32
      'The Attic' in Jet Set Willy

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        #33
        A speech bug in Panzer Dragoon Saga in a hidden conversation that will hang the game UNLESS you press a button to silence the speech beforehand.

        Luckily, it's at the camp, so it's a save point, but even so...

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          #34
          I know everyone has already said SA2, but God damn I'm saying it again!

          I rented the GC version from Blockbuster. Quite simply, it stank. Seriously.

          The worst bit (well, the worst bit I saw before setting it alight and flinging it through Blockbuster's window) was the 'chase the limo' level. Not only is it laughably lame, but whe you drive over a boost the controller rumbles with richter-scale force for about 30 seconds - almost certainly breaking both your wrists if you don't let go of the controller. Ouch.

          And the old Sonic games were so cool

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            #35
            Tell me about it.

            Sonic in 2D = great, sacrifice control for speed. Brill.
            Sonic in 3D = piss poor, neither speed nor control.

            The original's control mechanics simply don't translate to 3D.
            Heck, none of it translates well.

            Sonic Heroes may prove me wrong, but I doubt it.
            Just like Doom III may actually not give me motion sickness by providing me with a light source, but I doubt it.

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              #36
              Driver was a good one for bugs. We used to play the survival mode a lot in the San Francisco level. As you may remember the physics in the game was a bit dodgy so you could hit cars at an angle and go flying miles up into the air.

              Sometimes you could get stuck on the roof of the tall buildings the polygons would break up left, right and center and then you'd drop through the roof and land on the road. If you managed to perch yourself on the roof you could watch as all the police cars slammed into the building below you while you built up a whopping survival time.

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                #37
                Not being able to head the ball whilst not being marked in Fifa 2003 - or when you did head the ball it was automatic so you couldn't leave it if you wanted to! Thank god for Konami

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                  #38
                  Originally posted by djjimbob
                  Some of the very late levels in Bubble Bobble take the pi$$.

                  For example, using MAME I managed to get to Level 95 the other day and I managed to kill one creature after about 10 minutes of hacking at the buttons then gave up due to the tiresome nature of it. Total randomness = bollocks.
                  There's no randomness in Bubble Bobble. I pwned that game when I was 11 and knew it inside out.

                  There is only one level in that game which givess me nightmares to this day; level 63.

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                    #39
                    Originally posted by Oh! My Car!
                    But is snaking really a bug/glitch...maybe a design flaw asin they shouldn't have put it in, but surely if you don't like it--don't use it....
                    After ****ing over 3 pads, including one Wavebird, I didn't use it - and therefore didn't get anywhere with the online TTs. Meaning I'm **** at this new style F-Zero.

                    Thanks Tosh.

                    I don't believe it was intentional. It's funny how one minute Nagoshi wanted the game mechanics to stick to the old formula as he was a fan of the series himself, and then the next minute, when everyone's flying around left and right at 5,000kph he says it was an intentional technique reserved for the speed freaks. Has anyone tried snaking on a moving cabinet yet? I dare them to.

                    He then goes on to say that there was no way of segmenting the time trials into two sections, one for snakers, one for racers. Which is one big ****ing bull**** cover-up. It's obvious to see who's snaking with the craft settings alone, surely a simple bit of javascript can decipher and sort the settings into two categories??? It's not rocket science. Does he think we're thick?

                    Perhaps we'll see an even easier speed technique on the next F-Zero, inevitably one that doesn't involve driving in a straight line like a real craft should.

                    There goes the series.

                    I put the whole thing down as being yet another typical Sega ****-up. Cheers lads.

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                      #40
                      Well, you could just play multiplayer. Or against yourself.

                      Online scoreboards don't attract me. There will always be someone better than me at everything.

                      Yes, even Pokemon Gold.

                      So, since I've been beaten anyway, I don't really care by whom, by how many or what technique.

                      It really doesn't bother me. I'm looking forward to F-Zero.
                      Maybe it's because I'm **** at athletics (but love it all the same), that I always concentrate on beating my own previous time than anyone else.

                      Otherwise, Ikaruga would just give me reaallllllllyyyyy looooooowww self-esteem.

                      Besides, if your friends use snaking, just hit them with a pillow (my game setup, back up North is next to my bed)

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                        #41
                        Screw the pillow. My wardrobe is now converted to include a variety of pain giving instruments for whenever anyone starts being cheesy, or dares to try to beat me on Halo.

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                          #42
                          dragon ninja on the amiga

                          they forgot to include any way of jumping forward more than a pixel, making the game impossible unless you had a billion credits

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                            #43
                            Some anoying bits but not the worst......
                            May contain SPOILERS!

                            Dark cloud 2....the bit where you go up that loooooooong spiral thing before the last boss

                            FF9 and 10...the fact that all the good music was either hardly used or not used to good effect
                            E.g ff9...that silver dragon music on disc 4 would have made a GREAT battle theme so would the 4 shrines music....But they saved them for cutscenes

                            ff10...the fact that the final boss musics were only used on the pathetic event battles and the "proper" last boss only had a (Bad) remix of "Otherworld" that didnt give it the atmosphere it should of had
                            i mean Damn...that boss looked awsome and if it had epic music (Like the summon battle) it would have been cool as "summoned beast battle" was my favorite battle track on the ost...apart from final battle
                            but less said about the last boss the better

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                              #44
                              dunno if it happens often.

                              but my goalie on pro evo 3 decided to take the ball off my own defender, then started shaking as if he was having a fit, I could do nothing to control him, and guy I was playin jus gently tackled him an tapped the ball into the net even have the replay saved for proof of what happened...was well miffed!

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                                #45
                                Originally posted by Smeghead
                                dunno if it happens often.

                                but my goalie on pro evo 3 decided to take the ball off my own defender, then started shaking as if he was having a fit, I could do nothing to control him, and guy I was playin jus gently tackled him an tapped the ball into the net even have the replay saved for proof of what happened...was well miffed!
                                I actually had something like that happen to me the other night, except I pulled my keeper out to collect the ball outside the area, I then turned back into the area and my keeper stood still, shaking and I was unable to clear the ball momentarily.

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