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That 'empty' feeling...

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    #16
    I know there was a game not so long ago that gave me this feeling in rather an intense fashion but I can't seem to recall what it was.

    Probably the most intense experience of that nature I ever had would be the first time I finished snatcher. Upon which I sat and watched the credits in a strange kind of daze. I think it's the one game I've played that I honestly never wanted to end.

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      #17
      No game has ever done that to me more than Xenogears.

      As 'Small Two of Pieces' finished playing, I was left wondering whether I'd ever play an RPG as good as that ever again.

      To this day, I haven't.

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        #18
        Does anyone else find themselves putting off playing a game when they know it's nearly complete so that it doesn't end?

        -M-

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          #19
          Originally posted by Sad_Genius
          Does anyone else find themselves putting off playing a game when they know it's nearly complete so that it doesn't end?

          -M-
          Let's see....
          Xenogears, FF7, FF8, FF9, FFX, GTA3/VC, Devil May Cry, Ratchet & Clank, Timesplitters 2...
          That's just recently too.
          I have SO much trouble finishing games. I can get to the last boss, no problem, but I'll usually save and leave it there, or try him once, and put it down.
          I have no idea why.

          On the other hand, I've completed Secret Of Mana over 10 times, ZoE three or four times, MGS2 twice, Mario World and Yoshi's Island three times each... etc. etc.
          *shrugs*

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            #20
            Originally posted by Magnakai
            last boss, no problem, but I'll usually save and leave it there, or try him once, and put it down.
            I have no idea why.
            This was a familiar problem for me on every Final Fantasy game I've tried ( except 10, I switched that one off long before I reached the end boss ). Personally, I blamed it on the huge lengths of these titles. I think not only was I exhausted and not really up to an 'uber' boss fight, but also subconsciously I realised that nothing the end sequence could provide me with was capable of going beyond the adventure I had just experienced.

            So I just chose never to see the end sequence.

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              #21
              Add me to the list of Zelda casualties..

              No game before or since managed to hook me quite like it did, and though I'm currently awaiting the arrival of shenmue, I havent played another game that seemed so open-ended and free while still having such definite direction. I would have been perfectly happy spending my entire life in Link's world, beating temples and seeing the world restored to good. But alas, it ended. Why did it have to end?

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                #22
                I have only felt this melancholy once; The Legend of Zelda: Ocarina of Time, The only game to have ever touched me emotionally. Yes, it made me cry at one point. It made me angry at others, angry that thse virtual characters had to put up with seven years of hell, sad that I had to leave Saria....

                I love that game. *Salutes everyone who ever worked on that ****ing masterpiece.

                As much as I love it I never finished Goldeneye. Put simply, my telly at the time could not display the jungle level at all clearly. Could only see a dark green. But I get a tear in my eye whenever I reminisce about how I first picked it up in HMV. That marked the start of my true gamer status. When I shot a Russian in the head automatically, without thinking about it, the gun going off in my hands almost, that was amazing.

                Think like in the movies where the large chested generic woman saves the hero from certain death by killing his tormentor when least expecting it.

                I felt similar melancholy after finally beating TLoZ:MM

                Most games don't really give you a chance to wind down before saying "The End". Unlike the Zeldas. When Halo finishes, you're still panting from the amazing finish and then before you can feel a sense of closure.....

                An interesting plot revelation occurs.
                Yes in Halo 2: "Guess who's back, back again, ********* back, tell a friend"

                </emotionalramble>

                When a game is good, it doesn't have to try to play with your emotions (hint hint FFX), it achieves it effortlessly (ala DOAXBV)

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                  #23
                  Usualy if the last boss is realy good...i want to go back and play it some more....not many games have a truly good last boss
                  ...Just dont mention ff10's last boss to me...

                  FF7 though...i went through that boss multiple times just for the music and ff8 aswell

                  After completeing ff9 i got this feeling
                  as with wild arms 3
                  (Authough wild arms 3 lasted me a good 2 weeks)

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                    #24
                    The original MGS held me in a grip for the short time it lasted and I was certainly sad to see it end. Definitely KOTOR as well - as soon as I finished it the first time I ploughed straight back in again. I finished it twice in about 10 days ( I was on holiday)

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                      #25
                      It didn't have any incentives to replay it again. It had faults. But dear god, I was thinking about playing Skies of Arcadia again before I finished it the first time. Perhaps the only RPG where I have truely liked the characters. No annoying lead idiots here.

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                        #26
                        Darkangel.... you said to me that the furtest you got on ff7 was the shinra building... thats not even Near the end
                        and when i asked you how many of the weapons you defeated you said 8
                        ....i remember there only being 5 Ultima diamond ruby emerald and that one that gets its head blown off.

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                          #27
                          Shenmue Chapter one destyored me when it ended, for me that game gripped me so much. Currently completing X Box Shenmue 2 so close to the end it hurts, but the magic from the first one for me seems to have been lost, with pap like following people and walkin on planks of wood only for some idiot to catch the lift (Sorry bout that last bit about the wood that will make sense to anyone who has nearly completed it) Still a great game but the first one had better action in my opion n overall feel. Another game to do the empty feeling on me is Wind waker, n playin it again just is not the same once it has been completed once. N even though i did not understand what ws goin on sumtimes in the Japanese form of these games the emotion ws still there include Anubis in this as well, although this did become repetative, i found the last battle so cool.

                          Originally posted by Sad_Genius
                          Does anyone else find themselves putting off playing a game when they know it's nearly complete so that it doesn't end?
                          Shenmue 2 at the mo

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                            #28
                            ooh god lots of games

                            FF7
                            Vandal Hearts
                            Suikoden
                            Metal Gear Solid

                            and one from when i was a kid, the first time i finished sonic 2, beating the last boss which when i was a kid was so damn hard to me (must go back and see how easy i can do it these days) i was just sat ina daze when the credits scrolled

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                              #29
                              Yeah. I just completed ICO. Did it have to end? *sob*. Hold me.


                              Acutally, I've had it for well over a year and I played at least twice and got stuck twice totally... but despite the urge to check GameFAQs I didn't... lost interest, and eventually went back and completed it. Much more satisfying once you complete it yourself.

                              For the curious:



                              *POSSIBLE SPOILERS*

                              Stuck first time: inside the room near the crane... I crawled all over the rafters in that room but never realised I could pick up bombs - in fact, only when I zoomed in with R2 did I realise what the heck those Zelda-Vase-looking things were.

                              Next time, played a bit more, got to the bit with the wooden bridge transport thing; stuck for *ages* until like yesterday I realised there was a switch behind I hadn't activated. It's the one you need to push a crate to and climb to activate. Trouble was, I'd been playing some other games and stuff and kept trying to jump (w/o pressing the activate/use button) and figured I must have pressed it earlier before my save.

                              One final little glitch that had me stumped for half an hour was when I didn't realise the cog thing near the waterwill hoisted you up into the air if you timed it right, seemed a bit unrealistic that bit.

                              *END OF POSSIBLE SPOILERS*

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