Jake pretty sums up my feelings, as an ex-dev (even though I am keeping my hand in) I think that Game etc was responsible in part for the closure of many studios. I really don't see the argument for ?40 is too much for a game if the game is worth it but this is another issue. I am aware it is an awful lot but the hours you get out of a decent game are much greater than say a movie and there are many cases where I spend ?7 to see a movie at the cinema then bought the DVD new say ?13 and then put the DVD on the shelf unwatched and spent ?20. I know this is a bit of an excuse but that was ?20 to see 3hours of a film I watched once.
I would prefer a sliding scale for retail games as I said before where there are different price brackets set depending on things like Quality/Longevity.
In terms of why I do think games are doing badly financially and isn't part of the preowned issue. I would also like to see developers move away from believing they can do it all and looking for more ways to use 3rd party tools or ways to streamline. Too many devs foolishly belive they can still do it all alone and homegrown is best, all I have seen is a confusing mess of either half baked tool chains & pipelines or worse people working around major issues and wasting thousands of man hours.
There does need to be better education, but this also means people inside the industry. The games industry moves in some ways at an alarming rate but in terms of making things better internally its a long slow process. Things are changing both internally and facing the public but again another story.
I would prefer a sliding scale for retail games as I said before where there are different price brackets set depending on things like Quality/Longevity.
In terms of why I do think games are doing badly financially and isn't part of the preowned issue. I would also like to see developers move away from believing they can do it all and looking for more ways to use 3rd party tools or ways to streamline. Too many devs foolishly belive they can still do it all alone and homegrown is best, all I have seen is a confusing mess of either half baked tool chains & pipelines or worse people working around major issues and wasting thousands of man hours.
There does need to be better education, but this also means people inside the industry. The games industry moves in some ways at an alarming rate but in terms of making things better internally its a long slow process. Things are changing both internally and facing the public but again another story.
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