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John Romero working on new PC Shooter
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Character progression does not equal grinding. Borderlands has no grinding and that is a lot like what this sounds
ike it is going to be like.
John Romero is living in the past with his outdated ideas about console FPS, he says they play slowly and have no precision involved but I'm sure the millions of COD players on consoles would disagree with that.Last edited by rmoxon; 08-04-2012, 09:30.
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Agreed. Current fps are slow and require very little in the way of precision and twitch aiming. After years of being spoilt RTCW/ET and Quake the current crop of CoD and BF titles feel like gaming with training wheels. Iron sights are the give away - you know you can leave movement and aiming skill at the door and just spam away lotto stylee.
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This sounds very promising, the issues with his past were with project management, never his design skill. While iD have compromised their ideals for sales with Rage it will be good to see if a smaller budgeted offering can bring back the elements Romero mentions. Not just the speed and damage modelling but also the level exploration he talks about.
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